Stealing these thoughts from my past self (i.e older threads on this subject).
- Gamism. Old school TTRPGs often erred on the side of simulationism. In the modern era, narritavism often seems to be at the forefront. Sometimes it's important to remember gamist principles. Video games are rife with gamism that can be extremely rewarding. Of course, I say this as someone who fondly remembers 3.Xe, so take this with a grain of salt.
- Teaching the rules as you go. This is a modern video game convention in the form of "tutorial levels", but one that could be very useful to bring players into the game.
- Railroading isn't always bad. This is obviously a much bigger hole to go down, but the existence of the single player video game market is basically proof that sometimes it's okay to railroad.
- Gamism. Old school TTRPGs often erred on the side of simulationism. In the modern era, narritavism often seems to be at the forefront. Sometimes it's important to remember gamist principles. Video games are rife with gamism that can be extremely rewarding. Of course, I say this as someone who fondly remembers 3.Xe, so take this with a grain of salt.
- Teaching the rules as you go. This is a modern video game convention in the form of "tutorial levels", but one that could be very useful to bring players into the game.
- Railroading isn't always bad. This is obviously a much bigger hole to go down, but the existence of the single player video game market is basically proof that sometimes it's okay to railroad.