Nemesis Destiny
Adventurer
Yeah, two major break points for me are kind of related.
(1) Do I need to use the same rules as the players when I'm running a monster or NPC? If my NPC is a wizard, do I need to worry about all the wizardy stuff? If I do, I'm less interested.
(2) Do I get self-contained stat blocks, or do I need to reference spells and such? This is basically a deal-breaker for me.
(3) When making monsters or NPCs, what process am I using? Do I have a good set of endpoints to work from, or do I need to toolbox them from the ground up? Another dealbreaker.
I agree. For me, so much comes down to ease-of-use.
As a DM: Can I run an adventure without any warning by just asking "What do you do?" and having a monster book, dice, an erasable map with markers, and a some writing materials for notes and initiative?
As a Player: Can I make something immediately interesting and effective without spending hours running through books?
I do actually spend a lot of time thinking about the worlds and characters I'm running, but I don't ever want to HAVE to do that to have a good time.
I'm pretty much in full agreement with both of you on these points. I'd xp them if I could, but I need to spread it more.