Mistwell
Crusty Old Meatwad (he/him)
What can a diplomacy check achieve in a hostile encounter?
The DMG has the following to say about Diplomacy DC checks (DMG Pg. 31, Chapter 2: Using the Rules, Section Title: Skill and Ability Checks, Table 2-5: Difficult Class Examples):
15 – Make indifferent people friendly (we knew this already);
25 – Persuade the Dragon that has captured you that it would be a good idea to let you go.
DC 25 is moving a hostile target to a friendly target. So, we can deduce from this that the friendly attitude is sufficient to gain your own release from captivity. Also, since no conditions for release are mentioned (since it is a “good idea” already to let you go), we can assume it is not a conditioned release (but more on this later).
That’s a pretty bare-bones outline of what you can do, but I think it is enough to go on for the creation of a list of expected reactions from the use of diplomacy during a hostile encounter.
For each scenario, assume the target starts out as hostile towards all party members, including you, and you are the only one trying Diplomacy as an action. Assume also that you and at least one other party member are an equal distance from the target, and you and this fellow party member are tactically equally appealing as a subject for the targets next attack. You attempt a Diplomacy check against the target, asking (in various manners, depending on what the player decides to say) that the target leave you and your party alone, let you and your party leave in peace, and perhaps help you and your party in a task.
In each scenario, you make one Diplomacy check to change the target's attitude, and another if there is further negotiation over conditions or assistance in a task, to see who gains the advantage in such further negotiations.
The possible attitude results are as follows (and this can easily be charted in excel, if anyone is interested):
Hostile: The target attacks you over the other party members, since your words merely made them even more upset at you. The target will not likely be satisfied until you are dead.
Unfriendly: The target attacks the other party member first. If you leave the target alone, the target will attack all other party members prior to attacking you. The target may let you (and you alone) go, though there will be major conditions for such a release, such as requiring that you give the target several valuable items, and/or perform a challenging task for the target, and with no help from the target (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions). If you attack the target (or attack again, after the target’s attitude has moved back to this result after an attack), the target moves back to hostile regarding you, and will attack you as under the hostile result. If a target considers you unfriendly and attacks you, the target may be satisfied with just knocking you unconscious and/or capturing you, and taking your valuables.
Indifferent: The targets attitude towards the rest of the party is unfriendly, in addition to the target being Indifferent towards you. The target may cease attacking the party, as long as the party does not attack the target (or attack the target any further, after the target’s attitude has moved back to this result after an attack). If the party attacks the target, the targets attitude moves back to hostile regarding the rest of the party. Otherwise, the target may let the rest of the party go, though there will be major conditions for such a release, such as requiring that the party give the target several valuable items each, and/or perform a challenging task for the target, and with no help from the target (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over the task and conditions). If you leave the target alone, the target will let you go, but with some minor conditions (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions), such as requiring that you give the target one valuable item, and/or perform a challenging task with some help from the target, or a relatively non-challenging task without help from the target. If you attack the target (or attack again, after the target’s attitude has moved back to this result after an attack), the target moves back to unfriendly regarding you, and will behave as under the unfriendly result towards you. If a target considers you indifferent and attacks you, the target will be satisfied with just knocking you unconscious and/or capturing you, and will take at least your weapons and tools that could enable escape.
Friendly: The targets attitude towards the rest of the party is indifferent, in addition to the target being friendly towards you. The target will cease attacking the party, as long as the party does not attack the target. If the rest of the party attacks the target, the targets attitude moves back to unfriendly regarding the rest of the party. Otherwise, the target will let the rest of the party go, but with some minor conditions (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions), such as requiring each other party member give the target one valuable item, and/or perform a challenging task with some help from the target, or a relatively non-challenging task without help from the target. If you leave the target alone, the target will let you go without conditions, or will let you go and help you in a task you request, with varying conditions depending on the importance and risk involved in the task (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions). If you attack the target, the target moves back to indifferent regarding you, and will behave as under the indifferent result towards you. If a target considers you friendly and attacks you, the target will be satisfied with just knocking you unconscious and/or capturing you, may hold your weapons and tools that could enable escape pending the end of the encounter, and may help you in a minor task you request as an apology for the attack (perhaps requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over further assistance).
Helpful: The targets attitude towards the rest of the party is friendly, in addition to the target being helpful towards you. The target will cease attacking the party, as long as the party does not attack the target. If the rest of the party attacks the target, the targets attitude moves back to indifferent regarding the rest of the party. Otherwise, the target will let the party go without conditions, or will let the party go and help the party in a task they request, with varying conditions depending on the importance and risk involved in the task (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions). If you leave the target alone, the target will let you go and help you in a minor task you request without conditions, or a major task you request with conditions (though less harsh conditions than would be required of the rest of the party for such a task, and requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions). If you attack the target, the target moves back to indifferent regarding you (since a target will never remain friendly or helpful towards a person who attacks the target), and will behave as under the indifferent result towards you. If a target considers you helpful and attacks you, the target will be satisfied with just knocking you unconscious and/or capturing you (though will not remove any of your equipment) pending the end of the encounter, and will help you in a minor task you request, or perhaps even a major task, as an apology for the attack (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over task assistance).
What do you think? Any advice, changes, questions, comments, or requests?
The DMG has the following to say about Diplomacy DC checks (DMG Pg. 31, Chapter 2: Using the Rules, Section Title: Skill and Ability Checks, Table 2-5: Difficult Class Examples):
15 – Make indifferent people friendly (we knew this already);
25 – Persuade the Dragon that has captured you that it would be a good idea to let you go.
DC 25 is moving a hostile target to a friendly target. So, we can deduce from this that the friendly attitude is sufficient to gain your own release from captivity. Also, since no conditions for release are mentioned (since it is a “good idea” already to let you go), we can assume it is not a conditioned release (but more on this later).
That’s a pretty bare-bones outline of what you can do, but I think it is enough to go on for the creation of a list of expected reactions from the use of diplomacy during a hostile encounter.
For each scenario, assume the target starts out as hostile towards all party members, including you, and you are the only one trying Diplomacy as an action. Assume also that you and at least one other party member are an equal distance from the target, and you and this fellow party member are tactically equally appealing as a subject for the targets next attack. You attempt a Diplomacy check against the target, asking (in various manners, depending on what the player decides to say) that the target leave you and your party alone, let you and your party leave in peace, and perhaps help you and your party in a task.
In each scenario, you make one Diplomacy check to change the target's attitude, and another if there is further negotiation over conditions or assistance in a task, to see who gains the advantage in such further negotiations.
The possible attitude results are as follows (and this can easily be charted in excel, if anyone is interested):
Hostile: The target attacks you over the other party members, since your words merely made them even more upset at you. The target will not likely be satisfied until you are dead.
Unfriendly: The target attacks the other party member first. If you leave the target alone, the target will attack all other party members prior to attacking you. The target may let you (and you alone) go, though there will be major conditions for such a release, such as requiring that you give the target several valuable items, and/or perform a challenging task for the target, and with no help from the target (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions). If you attack the target (or attack again, after the target’s attitude has moved back to this result after an attack), the target moves back to hostile regarding you, and will attack you as under the hostile result. If a target considers you unfriendly and attacks you, the target may be satisfied with just knocking you unconscious and/or capturing you, and taking your valuables.
Indifferent: The targets attitude towards the rest of the party is unfriendly, in addition to the target being Indifferent towards you. The target may cease attacking the party, as long as the party does not attack the target (or attack the target any further, after the target’s attitude has moved back to this result after an attack). If the party attacks the target, the targets attitude moves back to hostile regarding the rest of the party. Otherwise, the target may let the rest of the party go, though there will be major conditions for such a release, such as requiring that the party give the target several valuable items each, and/or perform a challenging task for the target, and with no help from the target (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over the task and conditions). If you leave the target alone, the target will let you go, but with some minor conditions (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions), such as requiring that you give the target one valuable item, and/or perform a challenging task with some help from the target, or a relatively non-challenging task without help from the target. If you attack the target (or attack again, after the target’s attitude has moved back to this result after an attack), the target moves back to unfriendly regarding you, and will behave as under the unfriendly result towards you. If a target considers you indifferent and attacks you, the target will be satisfied with just knocking you unconscious and/or capturing you, and will take at least your weapons and tools that could enable escape.
Friendly: The targets attitude towards the rest of the party is indifferent, in addition to the target being friendly towards you. The target will cease attacking the party, as long as the party does not attack the target. If the rest of the party attacks the target, the targets attitude moves back to unfriendly regarding the rest of the party. Otherwise, the target will let the rest of the party go, but with some minor conditions (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions), such as requiring each other party member give the target one valuable item, and/or perform a challenging task with some help from the target, or a relatively non-challenging task without help from the target. If you leave the target alone, the target will let you go without conditions, or will let you go and help you in a task you request, with varying conditions depending on the importance and risk involved in the task (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions). If you attack the target, the target moves back to indifferent regarding you, and will behave as under the indifferent result towards you. If a target considers you friendly and attacks you, the target will be satisfied with just knocking you unconscious and/or capturing you, may hold your weapons and tools that could enable escape pending the end of the encounter, and may help you in a minor task you request as an apology for the attack (perhaps requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over further assistance).
Helpful: The targets attitude towards the rest of the party is friendly, in addition to the target being helpful towards you. The target will cease attacking the party, as long as the party does not attack the target. If the rest of the party attacks the target, the targets attitude moves back to indifferent regarding the rest of the party. Otherwise, the target will let the party go without conditions, or will let the party go and help the party in a task they request, with varying conditions depending on the importance and risk involved in the task (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions). If you leave the target alone, the target will let you go and help you in a minor task you request without conditions, or a major task you request with conditions (though less harsh conditions than would be required of the rest of the party for such a task, and requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over conditions). If you attack the target, the target moves back to indifferent regarding you (since a target will never remain friendly or helpful towards a person who attacks the target), and will behave as under the indifferent result towards you. If a target considers you helpful and attacks you, the target will be satisfied with just knocking you unconscious and/or capturing you (though will not remove any of your equipment) pending the end of the encounter, and will help you in a minor task you request, or perhaps even a major task, as an apology for the attack (requiring a second opposed Diplomacy check to see who gets the advantage in this negotiation over task assistance).
What do you think? Any advice, changes, questions, comments, or requests?
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