I don't want to derail the thread, but I feel your pain.
Elf Witch said:
The reasons. A: my character does not have anything to do. We are 17 level and I play a fighter in full plate I move 20.
Do you have the ability to acquire
boots of speed,
boots of striding and springing, a
cape of the mountebank, or a
helm of teleportation? (For instance. The idea is "enhance my mobility.")
The monk and the druid take off get to the bad guys and start taking them down. Then the pally and scout get close enough to fire spells and arrows and finally I get closer enough to see that it is all over.
Honestly, your DM should be designing encounters in which your brawn is at least occasionally
needed. Have you spoken to the DM about it? Speaking as a DM, I know it can be difficult to make sure all of the characters have a chance to shine.
Or we are fighting vampires and I have a cool flail that is a vampire's bane but before I even get to swing it Mr Pally who is a cleric too as well as some uber powerful prestige class turns undead and destroys the vampire before I can get near enough to swing at them.
Well, at 17th-level, he should only be able to destroy undead up to 8 HD (and that's if they don't have Turn Resistance). If y'all're fighting undead that're that wimpy, you're right: your character isn't needed. Typically, turning in D&D gets weaker and weaker as characters advance, because turning is based on undead HD, and HD increase far faster than CR does.
B: everything all the plot is about the paladin and his army and his stronghold and his goals. I feel that the rest of us are just glorified NPCs.
Ouch. You gotta talk to the DM about this. Use email, if you're nonconfrontational. Hell, use
anonymous email if you're seriously nonconfrontational. (Just explain why you're doing it.)
C:Some of the players take forever trying to figure out our next move. It goes around and around and then we still don't have a very good plan. I just tune out after awhile.
Unfortunately, I think that's part-and-parcel of high-level play. There are so many options, and so many ways to die in an instant if you don't make intelligent use of your options, that players tend to plan and plan and plan ... I know, because I'm one of the planners. I try to be organized about it, playing the part of the "director" -- "Okay, Archidigital, now you're casting
haste while I caste
righteous might ... " -- but it really gets crazy. It's one of the reason I don't consider myself a good enough DM to run for high-level characters.
Seriously, don't wait until you're soured on the hobby: talk to your DM. If he or she proves defensive or intractable, you drop out. What have you lost?