The_Gneech
Explorer
In the games I've played in, what's tended to cause the most boredom is the GM not taking command of the session.
GM: "You're in your room in the tavern."
ME: "Okay."
GM: ...
ME: "Um, well, I go downstairs."
GM: "Okay, you're downstairs now."
ME: ...
GM: ...
ME: "What do I see?"
GM: "The downstairs of the tavern."
ME: "Um. Is there a bartender?"
GM: "Yup."
ME: "Okay, I go up to him and say, 'What ho, bartender!'"
GM: "Okay. He gives you a drink."
ME: ...
GM: ...
ME: "...And?"
GM: "You have a drink now."
ME: "Is there an adventure anywhere in this adventure?"
This happens a lot in combat, too.
GM: "Okay, your turn."
ME: "I attack!" *roll dice, calculate damage*
GM: "He staggers from the blow."
ME: "Mwuhahahaha!"
GM: ...
NEXT PLAYER: ...
ME: ...
GM: ...
NEXT PLAYER: "Is it my turn yet?"
...etc.
So my advice to GMs out there is this: it's up to YOU to make the adventure happen! Keep things moving at all times!
-The Gneech
GM: "You're in your room in the tavern."
ME: "Okay."
GM: ...
ME: "Um, well, I go downstairs."
GM: "Okay, you're downstairs now."
ME: ...
GM: ...
ME: "What do I see?"
GM: "The downstairs of the tavern."
ME: "Um. Is there a bartender?"
GM: "Yup."
ME: "Okay, I go up to him and say, 'What ho, bartender!'"
GM: "Okay. He gives you a drink."
ME: ...
GM: ...
ME: "...And?"
GM: "You have a drink now."
ME: "Is there an adventure anywhere in this adventure?"
This happens a lot in combat, too.
GM: "Okay, your turn."
ME: "I attack!" *roll dice, calculate damage*
GM: "He staggers from the blow."
ME: "Mwuhahahaha!"
GM: ...
NEXT PLAYER: ...
ME: ...
GM: ...
NEXT PLAYER: "Is it my turn yet?"
...etc.
So my advice to GMs out there is this: it's up to YOU to make the adventure happen! Keep things moving at all times!
-The Gneech