Umbran said:Events that take a great deal of player time, but which contain little relevant to the plot or action of the game.
der_kluge said:That's funny. The groups I've been in love to shop. I consider it a fun part of the game.
Psion said:Of the two things that plague my game the most, I chose the one you listed: players take too long talking in character to NPCs.
Or let me put a finer point on it: SHOPPING.
Psion said:Or let me put a finer point on it: SHOPPING.
My players are horrible at taking care of this sort of stuff out of game, but I don't have a real good way to deter it. I try to plant some campaign relevant stuff in there, but the non-involved players still get bored.
The other thing that plagues my game is getting started on time. I'm just too busy during the week and find myself scrambling to put together some last minute notes all the time while player are idly chit-chatting. (I usually manage to run a decent game anyways, but still, it vexes me.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.