What changes to Humans would you like to see in D&D 3.5?


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Well, honestly I wouldn't like to see any changes in 3.5e humans. Here I'll consider your ideas as possible house-rules anyway, for example to be used as extra bonus to PCs in a higher-powered campaign.

Green Knight said:
1) At a MINIMUM, give Humans the ability to take 1 Non-Restricted Skill as a Class Skill.

That's a very good idea. Something that could make a PC more unique without breaking the game.

Green Knight said:
2) I'd like Humans to have the ability to stick a +2 bonus in a stat of choice, and take a -2 penalty in a stat of choice.

I wouldn't grant this: too easy to rise exactly the stat you need most and lower a non important stat. Although it's easy enough to arrange stat scores as you like.

Green Knight said:
3) I'd like to see Humans have the ability to be come not just as Medium creatures, but as Small and Large creatures, as well.

Mmm... doesn't attract me much. Why only humans? They are not very much more variable in size than other animals at least.
 

Re: Re: What changes to Humans would you like to see in D&D 3.5?

Well, honestly I wouldn't like to see any changes in 3.5e humans. Here I'll consider your ideas as possible house-rules anyway, for example to be used as extra bonus to PCs in a higher-powered campaign.

No problem. Personally, I think the 3E Human is still a bit under-powered, though thankfully it IS more balanced with other PC races than it was in 2nd. To each his own, I guess.

That's a very good idea. Something that could make a PC more unique without breaking the game.

No need to argue the point if you agree with me, ;) so moving on...

I wouldn't grant this: too easy to rise exactly the stat you need most and lower a non important stat. Although it's easy enough to arrange stat scores as you like.

Personally, I like the idea of I don't know what to call it, floating stat modifiers?, cause it adds to the flexibility of humans. You can have your savage barbarian human with a Con bonus and Cha penalty, or your foppish human with a Dex bonus and Str penalty, and on and on. It also allows for Human "subraces" without getting into a whole bit about eugenics (I.E. Which group of humans ends up with the Int penalty?). Just say that certain Human cultures tend to have their stats arranged in a certain way. For instance, most Waterdhavians (Using Forgotten Realms as an example), would probably have a +2 Dex, -2 Wis. Not all, but most. Whereas most Uthgardt Barbarians would have a +2 Str, -2 Cha (Possibly -2 Int as well). Creates even more variation amongst Human cultures without creating an endless stream of human subraces, and without pigeonholing every member of a culture into a certain role (Not every Uthgardt Barbarian has to be an uncharismatic boob, after all. For every 10 Uthgardts with +2 Str, -2 Int, and -2 Cha, there's one with +2 Cha and -2 Str, who serves as the tribes' Sorcerer).

Besides, there's already a race that allows you to tailor your stats however you like. *coughELVEScough* Shouldn't humans, who're supposed to be the most flexible race in the game, be just as able to tailor themselves for certain roles?

Mmm... doesn't attract me much. Why only humans? They are not very much more variable in size than other animals at least.

Difference is that animals aren't PC races. :p But why not take into account the really big and the really little humans, though? And I'm not saying this is an automatic ability. It'd be best to burn a Feat to change your Size. But things are pretty well balanced between Small people, Medium people, and Large People. Sure, the Large guy will get 10 ft. reach, but he'll also get a -1 to hit and a -1 to AC. The Small Guy will get +1 to hit and +1 to AC, but he'll be reduced to a 20 ft. movement rate and will be limited in the weapons he can use. So in this case we're not talking overly powerful here. But we are talking about something that makes humans more flexible.
 

Re: Re: Re: What changes to Humans would you like to see in D&D 3.5?

Green Knight said:

Besides, there's already a race that allows you to tailor your stats however you like. *coughELVEScough* Shouldn't humans, who're supposed to be the most flexible race in the game, be just as able to tailor themselves for certain roles?

That's what the extra feat, +1 skill point/level, and no favoured class do already. Having floating stat bonuses is just an open invitation to abuse: what fighter wouldn't want +2 Str and -2 Cha, or +2 Con and -2 Int? It would be like the subability scores in 2E Skills & Powers.

And I'm not saying this is an automatic ability. It'd be best to burn a Feat to change your Size. But things are pretty well balanced between Small people, Medium people, and Large People.

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The rest....I wouldn't want in the core game. Humans should remain fairly neutral and undistinguished, or if they are distinguised, they are distinguished only mechanically

Like, say, by having different stat modifiers between them? :p That's not what humans are supposed to be, though. Just look at the real world. How many thousands of cultures have emerged on Earth? How many different variations have we seen in people? Tall people, short people, thick people, thin people, dark people, light people, etc. From gigantic Norsemen to pygmies in Africa.

While the Bonus Feat and extra Skill Points go a good way to establishing humans as a flexible race, I don't think it goes far enough. I think you also need to take into account for peoples of various sizes. Not every human, after all, is between 5'0" and 6'6". And for those humans who're 3' tall, should they really be treated mechanics-wise any differently than a halfling or gnome (I.E. How easy it is for them to hit larger people and to avoid getting hit, how they move slower, and are prevented from using weapons of certain sizes)? And for those who're 7'6", should they be treated mechanics-wise different than an ogre (Shouldn't they be easier to hit, and have a harder time hitting smaller people? But because of their size, shouldn't they have a farther reach than shorter people?)? Just my opinion, of course, but it'd be nice if 3E were to allow for more diverse human PC's which're more representative of the real world (And fantasy, too. Conan the Destroyer, as someone else pointed out, had Wilt Chamberlain's character who easily cleared 7 feet. And in that movie, Conan was a bit perturbed at that guy's height. Why would anyone in a D&D game be perturbed about their character facing off against a guy who's 7'6" unless there was a mechanics reason why behind that character?).

(e.g.: no visible difference between them).

Gotta disagree with that, though. I don't see how Mini-Me and Andre the Giant can possibly be considered to have no visible difference between them.

Speaking of which, anyone see that commercial with that basketball player from that other Super Bowl commercial, Yeow, I think his name is? He was in a commercial with Mini-Me where they highlighted the size difference. To get into major geek territory here, imagine if they were to fight. Wouldn't that Yeow guy have a Reach advantage? Wouldn't Mini-Me, on the other hand, be hard to hit? Wouldn't Yeow be an easy target, being so big? And these are 2 humans who, as the rules stand now, have no mechanics differences between them. But in a D&D game, a fight between them would be more like a fight between a halfling and an ogre, not like a fight between a human and a human. IMO it'd be nice if the rules allowed for a fight between 2 humans be, mechanics-wise, similar to a fight between a halfling and an ogre.
 

It's worth noting that elves can only tailor their stat adjusments if you allow the elf races that were not intended for PCs, such as grey elves and wood elves. Remember these races were never play tested or necesarily intended to be PC races, even though many allow them. By the official rules only normal elves can be played.

I think humans are perfectly good as is, the extra feat and skill point can be quite strong for many characters especialy in a low-mid level campaign. Allowing them to rearrange their stats would make them much too good, that is an incredibly powerful ability. You could always get an advantage to the stat you need, and a drop in the one you don't, while still getting all the other human abilities. This would seriously knock the wind out of the half orcs sails, and would probably allow the human to trump the dwarf as well if he wanted con.

Of course in 3.5, it looks like some races are being made stronger. Dwarves for example are getting the dwarven waraxe for free, which is quite strong, and dwarves were one of the better races to begin with. So if this trend continues, humans might need to get a little something too. Maybe they should get bastard sword as a martial weapon, the same way dwarves get the waraxe.
 

Re: Re: Re: What changes to Humans would you like to see in D&D 3.5?

Green Knight said:
Personally, I like the idea of I don't know what to call it, floating stat modifiers?, cause it adds to the flexibility of humans.

I really don't think it adds more flexibility, instead it will just "stretch" the stat range for humans from 3-18 to 1-20, with the only note that a single individual would never have more than 1 single 19-20 (at level 1 at least) and 1 single 1-2.

IMHO it will have the only effect of removing the advantage, and great flavor, that OTHER races can be better than humans in some things.

Green Knight said:
Difference is that animals aren't PC races. :p

Well, I was going to say "humans are not more variable in size than monsters", but I though... what if someone replies "how do you know? have you ever actually seen a monster?"... that's why I changed it into animals, fool me :)

BTW, I think you want those 2 extra possibilities to be able to have in your game some exceptional individuals: if you make them common rules in your games, they won't be too much exceptional from now on, and will just be frequently abused by your powergamers (actually, I can't think of someone NOT taking the +2 in his primary ability). The DM can still grant a NPC (or a PC) an exceptional bonus if he likes, no matter the rules, making him really exceptional (in the sense that it can be such only for a specific DM ruling). Also I don't see why only humans?

OTOH, you can also simply create subraces for humans as well.
 

I agree with a separate thread that suggested eliminating the common tongue, for humans, and replacing it with regional dialects.
 

I'd like to see them more like real-world humans:

Str +0, Dex +0, Con -2, Int -2, Wis -2, Cha -2; AL: often neutral evil.
 

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