It depends, will this campaign go on for a while? That answer makes a difference.
Either:
1. A human Sorcerer. If you have enough wealth, you can "start" with Bracers of AC and not need Mage Armor, freeing up a spell slot. If you have enough moolah to buy a haste item (even if it is only for a few rounds a day) you can free up the third level slot.
If the campaign is not going to go on for too long then put an 18 in Con and a 14 in CHA. boost your HP for the short term at the sacrifice of higher spell DCs. If you are going to be playing for a while, nix this idea.
or...
2. A halfling paladin with an ostrich mount. Put an 18 in CHA your saves will be amazing. Give the ostrich a either a magic item that lets them fly or jump and you will be in business.
For your PC either follow the mounted feats chain and plan on lancing your opponents, possibly from above (via flight of a big jump). or follow the thrown weapon feat chain and be a master dagger thrower. Quick draw, rapid shot, shot on the run, precise shot, etc. Halfling bonuses to hit with thrown weapons, a high dex, and the figher BAB are all in your favor. For magic look again for haste items and daggers of returning.
... at least that's what I would do.
g!
Either:
1. A human Sorcerer. If you have enough wealth, you can "start" with Bracers of AC and not need Mage Armor, freeing up a spell slot. If you have enough moolah to buy a haste item (even if it is only for a few rounds a day) you can free up the third level slot.
If the campaign is not going to go on for too long then put an 18 in Con and a 14 in CHA. boost your HP for the short term at the sacrifice of higher spell DCs. If you are going to be playing for a while, nix this idea.
or...
2. A halfling paladin with an ostrich mount. Put an 18 in CHA your saves will be amazing. Give the ostrich a either a magic item that lets them fly or jump and you will be in business.
For your PC either follow the mounted feats chain and plan on lancing your opponents, possibly from above (via flight of a big jump). or follow the thrown weapon feat chain and be a master dagger thrower. Quick draw, rapid shot, shot on the run, precise shot, etc. Halfling bonuses to hit with thrown weapons, a high dex, and the figher BAB are all in your favor. For magic look again for haste items and daggers of returning.
... at least that's what I would do.
g!