What characters are you thinking about running?

I had an inspiration - I think I'm going to scratch the dwarven thing. I could find almost no information on Hzaka (other than it seems to be big and full of humanoids). I think I'm going to forgo having a region at the start and just tie in being found/rescued by a dragonborn fighter adventurer and brought to Daunton.
 

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I'm playing an evil drow rogue so the last couple pages are of course of great interest to me ;)

My take on my character is not that he's the chaotic spread the evil everywhere and plunge the land into darkness type, simply because that's just not profitable. He's in it for himself, he's morally unbound, that doesn't mean if a kid is about to get run down by a cart in front of him, he won't help, though it is very likely he won't risk himself in the process.

It doesn't mean that he can't have loyalties, even loyalties not based on greed or advancement. The evil displayed by the drow of RA Salvatore or the fiends etc is to me very one dimensional. I'm far more interested in a character who would lie, torture, steal, murder, when it's in his interest, and yet fight to the death standing over the unconscious form of a companion who he values. Maybe you could argue that such a character is neutral, but to be neutral suggests to me that one is actively trying to maintain a balance in their actions.

As for my rogue, I tried to draw on the drow in Daunton angle with the temple of day and night, and left as much of his race's origins as vague as possible until it gets more meat added to it, if someone is working on that I'd be happy to provide some input as at this time I think Step is the only approved Drow in L4W.
 





If it matters Hzaka is a pseudo communist (in the pure marxian sense -- communal property, emphasis on service to the state, lack of personal identity) empire dominated by hobgoblins; they're the strongest society on Allaria (though GK may change stuff around there).

The merchants of Bacarte are very concerned about their nascent naval capacity.
 

Well, as far as the Swordmage goes I'm looking forward to playing one somewhere. Here would be nice, but it sounds like we'll already have a flood of them when that gate opens. Personally, for me, it all comes down to one thing: Swordmage=Jedi! Looking at a lot of the powers I can just see throwing my spinnging electrified blade around the room cleaving through minions, or blasting people with lightning. Using force shields to deflect damage. It's not ALL Jedi, but enough of the powers could be thought of that way so you could pick the ones you do know to build that kind of character power base. (Of course it doesn't help that I just finished beating Star Wars: The Force Unleashed this morning before coming to work. ;) So I don't know why I'd have visuals of Jedi doing all this cool stuff in my head. :cool:)
 

One of my chief objections to the Swordmage is that I'm definetly playing one if we allow them... They are just great fun to play, and in my limited 1st level experience bad ass.

Maybe we can have an all Swordmage party... Lol.
 

If it matters Hzaka is a pseudo communist (in the pure marxian sense -- communal property, emphasis on service to the state, lack of personal identity) empire dominated by hobgoblins; they're the strongest society on Allaria (though GK may change stuff around there).

Commies?

There's a land FULL of commies?!

Oh, hell, sign Palindrome up for a trip over there. Sounds like a worthy paragon level quest, convincing them all to become Ayn Rand greed-is-good capitalists and then robbing them blind.

Oh, yeah, baby.

The merchants of Bacarte are very concerned about their nascent naval capacity.

They have baby belly buttons?
 

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