D&D 5E What classes do you want added to 5e?

Look, I'm not against a character ability (class, sub-class, spell, Feat, racial bonus, whatever) that lets a Player Character influence a non-player character, but the effects you guys are describing are a Player Character influencing another Player Character. The fluff depends on the idea that my player looks up to your player the way that a raw recruit looks up to a drill sergeant, an athlete looks up to his coach, or a normal soldier looks up to Captain America. I thought we were supposed to be peers? Different strengths, but peers nonetheless.

Again, I'll go with my romantic analogy: how annoying would it be if my character's class were "Seductress" and her defining ability was based on the notion that your character had a mad crush on him/her? (Irrespective of gender, even.) Wouldn't you want some say in who your character lusts after?

And if your answer is "no, that wouldn't bother me at all" then we're at the root of the problem: we're just playing two entirely different games.
 
Last edited by a moderator:

log in or register to remove this ad

or maybe I'm showing someone who has no actual relationship being inspired the first time someone meet them...
But there is a relationship. John Henry Irons was a good man who looked up to and respected the public figure and hero that is Superman. The Man of Steel saved the construction worker's life the first time they met. He idolized the hero. So you are wrong.
 

or maybe I'm showing someone who has no actual relationship being inspired the first time someone meet them...

Oh! Fun game! I can guess where this is going from here!

"Ok, but that's evading the spirit of the question. Not just 'meet' but 'with no knowledge of...'"
"Now you're moving the goal posts" <-- favorite forum accusation
"'Meet' doesn't have to mean literally face to face."
"That's the standard accepted definition."
"Well when I said 'meet' I meant the opposite of 'stranger'"
"But that's not what you said"

(And at that point the conversation switches to Latin as the forum-lawyer tries to avoid actually addressing the spirit of the question.)
 

Evidence? The playtest and surveys would seem to run counter to your assumption. Given the book that was published and subsequent AU articles. If it was in such high demand, where is it?

Besides, repeatedly asked for by a small group is similar, but not the same as, "most asked for".

And even with evidence one would have to balance "most asked for" with "most opposition to".
 

Look, I'm not against a character ability (class, sub-class, spell, Feat, racial bonus, whatever) that lets a Player Character influence a non-player character, but the effects you guys are describing are a Player Character influencing another Player Character. The fluff depends on the idea that my player looks up to your player the way that a raw recruit looks up to a drill sergeant, an athlete looks up to his coach, or a normal soldier looks up to Captain America.

Again, I'll go with my romantic analogy: how annoying would it be if my character's class were "Seductress" and her defining ability was based on the notion that your character had a mad crush on him/her? (Irrespective of gender, even.) Wouldn't you want some say in who your character lusts after?

And if your answer is "no, that wouldn't bother me at all" then we're at the root of the problem: we're just playing two entirely different games.

OK, so you would be fine with:

Inspireing word: as a bonus action choose a target within 30ft that can see and hear you they can choose to be inspired, if they do they can spend a hit die and gain a bonus to the healing equal to your Cha modifier, if they are an ally you can spend a supiority die instead of them spending a Hit die.

Rousing word: as part of an attack you can give up one attack (so only action if you aren't at least 6th level) choose an unconsias target within 30ft, if they choose to be inspired they may spend a hit die and gain a bonus to the healing equal to your Cha modifier, if they are an ally you can spend a supiority die instead of them spending a Hit die
 

Look, I'm not against a character ability (class, sub-class, spell, Feat, racial bonus, whatever) that lets a Player Character influence a non-player character, but the effects you guys are describing are a Player Character influencing another Player Character. The fluff depends on the idea that my player looks up to your player the way that a raw recruit looks up to a drill sergeant, an athlete looks up to his coach, or a normal soldier looks up to Captain America.
But that's the whole point...you get to decide how it works. It doesn't HAVE to be in the form of a interpersonal relationship. It CAN be. But it could just be that the character said the right thing at the right time. Or the character uses just the right tone and words to generate an autonomic nervous response. Or maybe the warlord has a bit of bard-style magic.

Again, I'll go with my romantic analogy: how annoying would it be if my character's class were "Seductress" and her defining ability was based on the notion that your character had a mad crush on him/her? (Irrespective of gender, even.) Wouldn't you want some say in who your character lusts after?

And if your answer is "no, that wouldn't bother me at all" then we're at the root of the problem: we're just playing two entirely different games.
We are playing two entirely different styles of the same game. I thought that was obvious from the examples. The question is really a simple one: Is it more important to include or exclude game elements that are thematically inconsistent for some players? What's your line for deciding?
 

OK, so you would be fine with:

Inspireing word: as a bonus action choose a target within 30ft that can see and hear you they can choose to be inspired, if they do they can spend a hit die and gain a bonus to the healing equal to your Cha modifier, if they are an ally you can spend a supiority die instead of them spending a Hit die.

Rousing word: as part of an attack you can give up one attack (so only action if you aren't at least 6th level) choose an unconsias target within 30ft, if they choose to be inspired they may spend a hit die and gain a bonus to the healing equal to your Cha modifier, if they are an ally you can spend a supiority die instead of them spending a Hit die
Those lead me to want to reiterate:

What should really be sought here is a general houserule that covers inspiration and its benefits. After which, a warlord class would logically have feature(s) designed to better access, or even improve upon, said subsystem.
 

I have no problem saying I am playing different then another table... infact I will say that the 3 tables I am most used to playing at all play different, and one of them has changed style over the years...
 

I didn't actually know the John Henry Irons story, but I just Googled it.

How is there a comparison here? Superman saved his life, and then told him to "live a life worth saving", and he made new decisions. But where did that bestow any special abilities or powers on J.H.I.? Where is the equivalence to Inspirational Healing and restored HP? (It's possible that JHI was injured as part of this scene and that wasn't included in the synopsis I read.)

To make a D&D comparison, if another character used his magical abilities to save my character's life, and in return said "Fight evil wherever you find it" and that I therefore decide to change my alignment and multi-class into Paladin, that's totally cool. The other character's encouragement didn't actually force any kind of mental change on me; he was roleplaying, and I was roleplaying.
 


Remove ads

Top