What classes haven't been done yet?


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Not-Quite-Commoner

d8 HPs, Medium BAB, Choose One Good Save, 6 Skill Points/Level, All Skills Are Class Skills, Bonus Feat at 2nd, 4th, 8th, 12th 16th and 20th levels.
 

Kaodi said:
Not-Quite-Commoner

d8 HPs, Medium BAB, Choose One Good Save, 6 Skill Points/Level, All Skills Are Class Skills, Bonus Feat at 2nd, 4th, 8th, 12th 16th and 20th levels.


Broken! :D
 

Hehehehe... I'd like to see someone screaming about how terribly overpowered their players Not-Quite-Commoner is. Really, I would. :D
 


Sejs said:
I shall call it.. the Un-Commoner!

You mean, like, the Hero? :)

Really, if you look at the way the game is set up, if you want to play a character of any sort that actually has skills, you have to take a level in rogue. I mean, wouldn't it make more sense to have a generic Hero class, that while perhaps only as strong as the average fighter, would actually be a class that anyone could dip a few levels into for some skill points and an extra feat or two, and maybe a better save? Basically what you do when you take a level or two of rogue for skills and evasion, except with the hero you aren't limited to things that might not necessarily mesh with your concept anyway.
 

Cam Banks said:
It's an official Wizards of the Coast licensed property and all of the books we write pass by WotC for approval, so that's as close to official as you can get without actually being published by WotC (which the Dragonlance Campaign Setting was, in fact.)

Cheers,
Cam

Cool! I like all of the .alt classes BTW -- they are quite good. They fill a number of nitches quite nicely
 

Moonstone Spider said:
Taken to it's logical extreme, this should result in only a handful of classes, perhaps four to six, which get a feat every level. Every class ability is a Feat, and Feats come in trees and chains lasting all the way up to level 20.

I would love to see this happen

I too don't want to see more base classes in fact I want less

What needs to happen (and hopefully 4e will comply) is for Talent Trees to be added as an enhancement to Class Abilities (ie less class abilities and more talents) so that the few base classes can be infinitely customised by changing skills, background packages, feats and talents.
So for instance the Fighter will get Combat Talents which might include 1. Swordsman Path 2. Archery Path, 3. Pugilist Path 4. Critical Strike Path. To create a Pirate the Cleric just picks Nautical Talents.

Oh and for those wanting a holy warrior of any alignment, try Cleric:)
 

Kaodi said:
Really, if you look at the way the game is set up, if you want to play a character of any sort that actually has skills, you have to take a level in rogue.


There should be a feat whose sole purpose is rogue-like skill efficiency. You use the feat to select either 1) skills you would not ordinarily have, or 2) skill points you would not ordinarily have.

Now, I'm no rules-maven by any stretch of the imagination. But tell me, is what I'm talking about either a current option or feasible future option?
 

Mind-Warrior. Let me explain. (and yes, I know about psychic warrior, but no, it doesn't fit the concept)

Someone who can attack with a sword and telepathy powers (at the same time), and read minds to see what his opponent is going to do (and thus dodge). So fricken' hard with this system.

P.S. On PrCs: I hate the entry requirements. Now, you spend
- some garbage feat that could have been used to aid your character (Combat Casting? Magical Aptitude? Skill Focus: Knowledge: Religion? WHY?)
- shoot your skill points to heck
- 90% of mage PrCs lose a caster level in the first level of the class.
-Multiclass farther from the character concept just to get in.

I still use PrCs, but I still hate flsuhing feats, and few of the PrC's are worth the caster level loss (Dread Witch sux).
 

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