I don't run 5e, but the following applies to any edition of D&D that I run.
Other involves classes that I might like conceptually, but dislike for the game mechanics. The monk has been an example in every edition of D&D (although in 3e, I substituted Hong's variant of the OA Shaman for the monk). In 3e, several official supplemental classes also fell into this category as would several 5e PHB subclasses and Xanathar subclasses.
- The class doesn't fit the game world setting
- The class doesn't fit with what I think D&D is
- Too weird for me
- Creates in game issues (balance, etc)
- The theme is counter to a heroic RPG (e.g. a class that is primarily an "evil" class)
- other (please explain)
- Bonus option: I don't care what others play, I just don't want them in my game
Other involves classes that I might like conceptually, but dislike for the game mechanics. The monk has been an example in every edition of D&D (although in 3e, I substituted Hong's variant of the OA Shaman for the monk). In 3e, several official supplemental classes also fell into this category as would several 5e PHB subclasses and Xanathar subclasses.