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What classes will be in the martial power book?

I heard bandied about that the monk could use the Martial power source ("your kung fu is not strong enough"). It certainly feels right with the Shaolin philosophy that how enlightened you are is reflected in how well you fight.

I could see a monk as a Martial controller that does stuff like this:

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Scholar & Brutalman said:
For the martial controller, I could see a class that uses whips, nets and spiked chains to entangle and disable groups of enemies. It should be called the Dominatrix.

That sounds sorta like a gladiator. The trident and net were, iirc, commonly by them. I can see whip, bolas and other such weapons as the classes specialty

And the Assassin is obviously the divine striker. They should work for the Old Man of the Mountain, need to consume large quantities of hashish, and all their class powers should involve suicide attacks.

You idea interests me. Where can I get you phamthlet?
 

drothgery said:
I see Assassin as a base class; the Shadow power source's striker. Could be wrong there, though.
The problem with Assassin as a base class is that no matter how you flavor it, you've basically got Rogue MKII.

Besides, Shadowdancer is the obvious Shadow Striker.
 

Well... is it really necessary to have an asian style crouching tiger monk to have unarmed combat? I don't think so.

One thought that occurred to me is a Gladiator class, maybe as a martial controller, with a focus on tridents, knives, nets and whips and such, as well as unarmed maneuvers. It would give them a chance to get some of those optional extra maneuvers out there. They'd be focused on debuffing/immobilizing/shutting down enemies.

Think something along the lines of a modern Mixed Martial Artist (jiujitsu, wrestling and muay thai) crossed with a Roman gladiator, with some Dark Sun gladiator thrown in.
 

A 'Controller' controls the battlefield. A warrior, even with whips, pole arms, nets, whatever can only 'control' the very limited area immediately surrounding him.
 

Some lightly armored class that uses unusual weapons would work...kind of a hybrid swashbuckler/pirate/gladiator as the martial controller. Fast movement, uses nets, bolos, tridents, tanglefoot bags....
 

Cavalier- D&D has long had a love affair with this concept, but it never seems to work. Perhaps the Knight in the PHB2. However, this is a second martial defender, and would really just be redundant next to the Fighter class at the moment. Again, we are trying to show love for the fighter, not outdo him in the first supplement. Aside from being a paladin without the magic, I really can't see anything that this class could do that the fighter couldn't, except perhaps as a class based on horseback fighting.

Archer- Lots of players seek the Archer archetype, so it stands to reason that this could be a class of its own, except that it is probably stepping on the toes of the Ranger, who tries to occupy both the Bow-User and Two-Weapon-Fighter archetypes... Again, we are trying to show love to the new classes, rather than overshadow them.

Alchemist- I love the idea of an alchemist class. I think ever since I saw the alchemist in Exodus Ultima I wanted to see an alchemist class in D&D. (not to say the alchemist in Exodus was a terribly good class... It was basically half the strength of the wizard. But it seemed like a cool idea...) I often try to play to that archetype myself. BUT, I don't think it qualifies as a martial class. To me, an alchemist is someone who is both a primitive scientist and a magician. He excels at brewing potions and tossing explosives, and even perhaps an inventor. Even if you take away the magical portion of it, and leave it as a primitive scientist, the alchemist still isn't what I would call a martial class. Nonmagical, yes, but martial, no.

I don't know... going over it, I really expect these first books to be more like the sword & fist/tome & blood/etc. run of books than the later "complete" series... books to build on the classes in the PHB, rather than an introduction for new classes.
 




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