Weiley31
Legend
We also have Aura Battler Dunbine via the Spirit Warriors/Zwarths I just learned.Heck yeah, you can also face Gamera or Elf-created Guyvers!
Goodness, Spelljammer would've been my jam growing up. I'm sad I never knew it until now!
We also have Aura Battler Dunbine via the Spirit Warriors/Zwarths I just learned.Heck yeah, you can also face Gamera or Elf-created Guyvers!
booo... bad opinion (just kidding, I just disagree)I'd stay away from the Legend of the Spelljammer.
that is an intresting take on the spelljammer, but was it really anything more then a footnote before that box set hit?It demystifies the big ship in a disappointing manner. It's better to define the Spelljammer yourself, and I would personally model it along the lines of the ship Destiny from Stargate Universe (though I'm not a fan of the show, the ship is really, really interesting).
It also has Elminster's HideoutYou know what, I just found out Realmspace is epic simply because it has a sweet as heck Spelljammer vessel called The Batship.
And instead of a Minor/Major Helm to pilot it, your pretty much in a box and you control the actual thing with your own movements ala how they pilot the Gundams in G-Gundam.![]()
Batship
The Batship was an enormous cursed bat-shaped spelljammer that roamed the Tears of Selûne.[1] The Batship could assume two configurations: a flight mode, in which it looked like a regular ship, and a battle mode, in which it curled into an attack posture, feet first. The ship could attack with...forgottenrealms.fandom.com
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No. It was just a mysterious legend.booo... bad opinion (just kidding, I just disagree)
that is an intresting take on the spelljammer, but was it really anything more then a footnote before that box set hit?
Elminster's hideout felt like the biggest in-joke that appeared in an officially published D&D product outside of Castle Greyhawk to me.It also has Elminster's Hideout
do you get 'credit' if I buy the physical book or just the pdf?I'll go ahead and add that I've long thought that SJA4 Under the Dark Fist (affiliate link) had untapped potential.
The setup is truly epic. The Vodoni Empire, which rules twelve crystal spheres (i.e. solar systems) is sending an invasion fleet of werewolf berserkers to conquer the Radiant Triangle (i.e. Greyspace, Realmspace, and Krynnspace). Your PCs are chosen by a council representing the various free spacefaring people to form a strike team to go and slay the Vodoni Emperor, Vulkaran the Dark, before the invasion can be launched!
It was an excellent premise which should have gotten more than sixty-four pages of development, though it includes a decent amount of details for the various spheres the Empire controls.
Presuming you click on the affiliate link, I get a kickback either way. Heck, it doesn't even have to be for that particular book, so long as you've clicked the link.do you get 'credit' if I buy the physical book or just the pdf?
Which it goes way out of its way to make sure your characters never, ever can have, and then, if you do work it out (at the cost of two wish spells), doesn't let you do anything fun ("the helmbox never allows its inhabitant to commit any act that would needlessly put him in jeopardy.")You know what, I just found out Realmspace is epic simply because it has a sweet as heck Spelljammer vessel called The Batship.
TSR had this very odd habit of dangling interesting ideas in supplements and then also telling you as a DM to never let players make use of them in any way.Which it goes way out of its way to make sure your characters never, ever can have, and then, if you do work it out (at the cost of two wish spells), doesn't let you do anything fun ("the helmbox never allows its inhabitant to commit any act that would needlessly put him in jeopardy.")
Two words: NPC-only classes.TSR had this very odd habit of dangling interesting ideas in supplements and then also telling you as a DM to never let players make use of them in any way.