Cedric said:
If I were to generalize, I would say that more of your old school players prefer rolling dice...and more of the newer players prefer point buy. Obviously that is a generalization, but I think it would hold true.
It might for some, but I've been playing since the fifth grade, and I'm 27, now.
I want the dice to control individual attempts at things, individual actions. I like that level of randomness. I don't want randomness when determining things that are going to affect my character forever. I also don't want to have a permanent advantage or disadvantage when compared to another person of my own level. If we're all 4th level, and I've got four 17's and two 15's and the other guy has four 13's and two 10's, I'm getting a permament +2 on all my rolls, relative to him. Beating him by lucky rolls individually is fine with me, but beating him on something that permanent? No, thank you. By the same token, I'm going to feel cheated if the other player has a total modifier of +18 from the sum of his ability score mods, and I've got a +4. I don't mind rolling lower than the other guy, but having a permanent penalty is lame -- and being the same level, the same class, and choosing the same feats but having a lower chance of success is a penalty.
This all gets down to the fact that -- for me -- the dice are what you use when playing the game, and character creation is not part of the game. One player should not end up with a permanent advantage or disadvantage because of the way that he rolled, relative to other players in the group.
I'm probably more extreme than most -- I even prefer to have standardized hit points per level, so that someone can take Toughness to genuinely get MORE hit points, not to make up for a lousy roll.
Cedric, since we're both old-schoolers, why don't you tell me why you hate Point Buy so much? I know that some people do, but the only reason I hear is that "It's old school" and it's "Going with the dice", which is all well and good, but has never flown with me. If you really want to go with the dice, roll d12 for your class (12 meaning multiclass), d8 for your race, and distribute your scores randomly without regard to minmaxing. If you do that, then you're "Letting the dice make the call". If you're not -- if you're making any choices whatsoever during character creation -- then you
do like to have some element of control over your character. You are simply on a different point of the "Randomness -- > Choice" continuum than the Point-Buy folks are.