Bedrockgames
I post in the voice of Christopher Walken
This is what I love about older style play and systems.I mean, the flip side is the way older games would regularly deliver "we were just bopping down the corridor and 2 orcs showed up, rolled really well, and cleaned the whole party."
I think it comes down to preference. The spirit of not being super lethal or unprectably lethal was strongly present by mid-2E, arguably earlier, and I think mechanically it was present beginning with 3E and into 4E (don't play 5E so no idea there). But its either a feature or a bug depending on what you are looking for