I found it frustrating that you had to decide ahead of time what you were going to be good at, and then the DM throws stuff that your memorized spells don't do jack against.Ragnar69 said:I found clerics and wizards unfun because the high amount of pre-adventuring work. Selecting your spells from dozens of choices on each spell level, memorising the descriptions so you don't have to flip open one or more rulebooks with every spell cast, getting always stocked up on scrolls and wands...
Cleric: "We're going into the Swamp of Ickiness. Well, I'll memorize Delay Poison and Lesser Restoration, in case we get hit by wraiths or poisonous creatures."
DM: "Today you'll be facing trolls and lizardmen."
Cleric: "%$*#!"
Last edited: