Majoru Oakheart
Adventurer
I've posted this in other threads as well, but I've found that that actual time that the bonus to hit comes in handy is close to 5-10% of the time. 90% of the time the attack would have missed with or without the bonus or would have hit with or without the bonus.Mustrum_Ridcully said:Possible, especially since they don't see the big picture - aside from the +2 to damage, the +2 to attack might have been responsible for even 100 % of the damage!
(On average, it would have been ~11 % of the barbarians base damage. Which is nice, but on the other hand - a second Barbarian would grant 100 % bonus to the damage. With more allies using melee or ranged attacks the Bards contribution to the parties damage becomes closer to that of another primary fighter ...)
The actual number of party members that benefited from the bonus was generally 3(the 2 fighters and the rogue, the wizard was casting spells that didn't get the bonus, the cleric was healing people and I was casting spells most rounds). The rogue was missing regularly so I didn't add anything to him most times. The fighters I often added 2 to each, without the attack bonus mattering. So I effectively did 4 damage per round. And about once every 5-10 rounds I do 30 more when the attack bonus mattered.
The wizard would regularly do 20 damage to multiple enemies due to fireballs and the like. Even the cleric could calculate his damage per round as higher simply based on the fact that the fighter's damage during 50% of the rounds of the combat could be added to his total because he'd be unconscious without healing.
I've always thought that if you were going to be a dedicated buffing class that your buffs needed to be extremely powerful. I do not believe that having 10% of the effectiveness of another party member is considered to valuable. Not by me nor the people I play with.