What could a publisher sell you RIGHT NOW/

Top of my list would be a Campaign Builder's Guidebook. This would essentially be a DM book that would outline how to build your own D&D campaign from the ground up. Story, themes, vivid locations, interesting NPCs, memorable encounters, dynamic organizations, and advise on how to deal with unexpected turns of events.

Between the two DMGs there's maybe a half of such a book in terms of material. But it would be nice to have it consolidated all in one place, so you could build your own D&D campaign by going through the product from cover to cover.

My other two insta-buys would be 4E products that are similar to 3E's Stronghold Builder's Guidebook, Book of Challenges, and Enemies & Allies.
 

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Top of my list would be a Campaign Builder's Guidebook. This would essentially be a DM book that would outline how to build your own D&D campaign from the ground up. Story, themes, vivid locations, interesting NPCs, memorable encounters, dynamic organizations, and advise on how to deal with unexpected turns of events.

Between the two DMGs there's maybe a half of such a book in terms of material. But it would be nice to have it consolidated all in one place, so you could build your own D&D campaign by going through the product from cover to cover.

My other two insta-buys would be 4E products that are similar to 3E's Stronghold Builder's Guidebook, Book of Challenges, and Enemies & Allies.

I hate to shill but the Pathfinder Game Mastery book actually covers a lot of ground.
 

Or realistically Paizo could reprint the first AP with the new rule set and some bonus material ala Shackled City. Maybe break out all the non-adventure stuff to make it accessible to a reasonable sized book as opposed ot the mighty monstrous tome it'd become without it.

Yeah, this, but I would hope that they would take the opportunity to do the following:
  1. Fix the Nicolas Logue adventure continuity. It sucked! He over-wrote, and large sections had to be cut, and the adventure suffered massively as a result. It just felt terribly disjointed
  2. Tie later adventures to the keep a bit better, or at least offer a page for each adventure to talk about how you can continue to incorporate management of the keep, if the PCs elected to 'keep' it
  3. Better foreshadowing, and much better connection between adventures. I GMed 1, 2 and most of 3 online, and I doubt that my players had even got close to connecting the dots. It is not necessarily a bad thing to have some idea as to what you are building towards
  4. More side-bar adventures for Sandpoint, and heck, I would slow down the advancement a little to give more time to get connected to this amazing town and its people
 

what product could a publisher sell you *right now* almost sight unseen for [insert your favorite rpg here]?

I doubt this would ever exist, but I'd like to see a comprehensive list of feats for E6. Specifically, for characters beyond 6th level. Included in that book would be a way for DMs/Players to design balanced feats of their own.

I'd pay top dollar for that!
 


A good (that is, well-written) Pathfinder adventure for evil PCs.

[shameless plug]I talk more about this over on my blog.[/shameless plug]

The problem with an evil AP is that it wouldn't sell as well since a lot of people, like myself, would cancel our subscriptions for the length of the run. This came up on the Paizo boards and the general consensus was that an evil module would be a better test run than a full scale AP.
 

...had thought I posted this already, but I can't seem to find my post...

Right now, it depends upon the publisher.


WoTC - They'd have a hard time selling me anything right now. Essentials looks interesting to me, but I don't currently have enough faith in D&D as a whole to feel strongly about buying a product. I might consider DDi if the Virtual Game Table worked. I do like some of what I see when I flip through a book at the store, but (for some reason) I just can't seem to bring myself to actually invest more into their products than what I already have.


Paizo - I find myself curious about Pathfinder. While I'm not sure that I'd pick it up for the purpose of playing a campaign, I think the quality of their fluff laced material and the quality of their adventures is very high. A few times I've heavily considered buying some of the adventures. The Pathfinder minis line is very good as well, and I actually have bought a few of them.


Steve Jackson Games - Right now they would be on the opposite end of my buying spectrum from WoTC. I'm very anxious for GURPS Low-Tech 4e. I recently picked up both Cthulu Dice & Zombie Dice, and they are both very fun. Since I've started buying their products, I don't think I've been disappointed with any of them.


Other - If I knew more people who played Hero or WFRP, I might pick up some of those products. One thing I'd love to see are minis which are not perfectly square at all sizes. In D&D, everything is quantified in squares, and every mini has a perfectly square base. This is great when I'm playing D&D or a similar system, but it's not so great when I'm playing a system which does not assume everything is perfectly square in game terms. If there were a company (and there might be, and I just don't know) who made minis which were shaped in a manner a little more consistant with reality (i.e. a large horse probably would be 1 square by 2 squares instead of 2 by 2,) I'd by that.
 

The problem with an evil AP is that it wouldn't sell as well since a lot of people, like myself, would cancel our subscriptions for the length of the run. This came up on the Paizo boards and the general consensus was that an evil module would be a better test run than a full scale AP.

I agree, and I do think that an evil AP is a bit too much to hope for. That's why (one picture caption aside) I don't suggest/ask for an entire evil AP; Paizo has already said they're keeping their AP's mainstream anyway, so as to hit the widest market - hoping an evil AP would be like hoping for an epic-level AP, it's just not going to happen because of how small the niche is.

But man would a single adventure be great.
 

In order...

  1. A 4e CRPG. Ideally, Planescape Torment 2 or Baldur's Gate 3 (...simply because I'd like to see some of the NPCs and companion characters from those games again).
  2. A 4e dominions/economics/mass battles book. I still can't believe that there hasn't been anything of this nature in any D&D ruleset since the classic Rules Cyclopedia (e.g. BECMI D&D), with the possible exception of 2e Birthright.
  3. More 3d scenery, particularly molded plastic dungeon furnishings. I get tremendous use out of tables/chairs/doors/pillars/etc from the old MageKnight game. I like the few things WotC have released as part of DDM (giant mushrooms, piles of coins, dead bodies), but I need more! How about some treasure chests...?
  4. Several classic D&D settings, updated to 4e. Specifically: B4 - The Lost City, I1 - Dwellers of the Forbidden City, B2 - Keep on the Borderlands, or S3 - Expedition to the Barrier Peaks (4e laser guns! sacrilege!).
  5. Good quality vinyl game maps with pre-printed grid... but with some simple "plains" or "desert" background graphics. Don't clutter it up with pre-printed trees and buildings and ruins - let me place those myself, so I can re-use the map for many different scenarios.
  6. More fantasy buildings, at the DDM scale. Games Workshop has a few, but their selection is limited.
 

I'm running Pathfinder right now using the slow advancement track and I would love to see an AP designed for slow advancement, taking characters from 1st to say 9th rather than 18th. I have considered trying a conversion of kingmaker but by mid-AP it's so out of control you're just keeping names and maps and rewriting everything else.

Also- a retro-clone boxed set campaign setting.
 

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