What could cause an explosion big enough to wipe out a hamlet?


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How about the fungal disease actually be intelligent? The spores communicate with whomever the fungus "piggybacks on". It gives advice or assistance to the host in exchange for helping it spread. Or it may be Cthulu like and cause the host Wisdom damage by telling it things Man Was Not Meant to Know.

Or the spores could take over dead bodies and animate them into zombies which are not actually Undead but are of the Plant type.
 

Cool. So first the character would have to make a fortitude save. If they fail, they're infected w/ fungus. Then, after 12 hours, and again after 24, they'd have to make a will save to avoid being 'possessed' by the fungus.

I'll have to think about what would cure it. A remove curse spell? Restoration? Any ideas?
 

Buttercup said:

I'll have to think about what would cure it. A remove curse spell? Restoration? Any ideas?

hmm- it depends on the level of the party. If it is low, then you could have the burning of the fungus growing on the body do it. (With a bit of damage for the players, of course, heh.)

I was thinking about your situation while reading MM2- have you considered something escaped through the portal? A bone ooze would be very cool- the pc's come and find the vile area- and all the bodies are missing their bones. :eek:

They follow the path of destruction- and see the giant ooze moving toward knight protector's hq.

If you are worried about the pc's being around such a powerful creature, then you might have a lacky of the knight who proves he is powerful during the adventure- ride up and get utterly swacked by the ooze.

The PC's would then have to outrace the ooze (not that hard) to the hq and figure out how to deal with such a monstrosity.

Just an idea

FD
 

Buttercup said:
Cool. So first the character would have to make a fortitude save. If they fail, they're infected w/ fungus. Then, after 12 hours, and again after 24, they'd have to make a will save to avoid being 'possessed' by the fungus.

I'll have to think about what would cure it. A remove curse spell? Restoration? Any ideas?

Restoration yes but it is not really a curse. Maybe a druid could talk it out but maybe it could talk the druid in becoming a host too (natrual order).
 

Hand of Evil said:


Restoration yes but it is not really a curse.

Yeah. There has to be some interesting way to remove it. I'd rather not have simple cure wounds spells do the trick. There's always Remove Disease, but I'd really like something more interesting. Hmm. What about Greater Command? A cleric would have to command the intelligent fungus to leave the host? Or what about something wacky like casting Project Image and a diplomacy check? A wizard could project an image of the infected PC, and another PC would have to convince the fungus to transfer to the image?
 

How would that cause an Explosion, though?

I remember there was mention of using Space monsters. Imagine Stirges that could cast Dominate. Their bites did Wisdom damage.

So basicly, they home in, Bite someone, suck their wisdom, and start bombarding them with Dominate. Puppetmasters. :)
 
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Maybe it was just one big explosion that destroyed the town, but a long series of mishaps. Another thing you could do if you are a really evil DM is to have all of these disasters occur in the town. The real mystery would not be what destroyed the town but why did all of these seperate unnatural events happened in this one town, why this lone settlement was such a "weirdness magnet" using GURPS terminology.
 

Maybe the explosion was the end result of a miraculous convergence of events that hte PC's must now back track and resolve?

IE maybe something vile was in that town and ANOTHER group of adventurers had to deal with it. Perhaps it was only stunned by the explosion.
 

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