wingsandsword
Legend
A bard is a very good class for a noble
Given that bards can't have lawful alignments, which most nobles probably have, no, it isn't.
A bard is a very good class for a noble
I'd prefer not to have a noble class added, at least not one that leans on a noble title or wealth, that fits better as a background I think. The class itself could exist, but I'd prefer to divest it from what in 5e is a background. There are even some 3rd party subclasses that might fit this kind of class well like the Scholar class by Benjamin Huffman.
I also wish there was a scholar/sage class for D&D, and was always sad they never made one.I'd actually want both a scholar/sage class and a noble class for D&D. The scholar would be the upgrade of the 3.5 expert. The noble would be the upgrade of the 3.5 aristocrat.
If it's a staple role in fantasy fiction or pre-industrial history, D&D should be able to emulate it with a reasonable level of accuracy.
This idea that D&D classes need to be based around combat roles/niches, or their usefulness in a traditional dungeon crawl needs to die. If it's a staple role in fantasy fiction or pre-industrial history, D&D should be able to emulate it with a reasonable level of accuracy.
There is still gathering information. solving puzzles, talking down hostiles, haggling prices, appraising items, identifying items, leading NPCs, creating items, using tools, etc.
. . .and there's a LOT more to D&D than just dungeon crawls.
The point of D&D classes isn't just dungeon crawling roles, it's to emulate heroes of fantasy.
There's a lot of precedent in history and fantasy fiction for the idea of a nobleman as a separate skill set.
I always thought it silly when reading though lists of major NPC's for settings, how mighty Kings and Emperors are usually listed as high level Fighters or Epic-level spellcasters, that just by being a longtime king you're also a world-class warrior or mage.
I was replying to you saying that Dungeons and Dragons has a limited skill system, where you did NOT qualify what edition you were talking about. Don't try to presume that everyone plays 5e or that by saying "Dungeons and Dragons" everyone just assumes you're talking about 5e. There's a LOT more to Dungeons and Dragons than 5e.
I always thought it was silly they made Warlock a core class in later editions, out of dozens of classes they could have taken, they took a class that was literally the same "flavor" and roleplaying as a Sorcerer (i.e. arcane caster that gets spells through something other than study) and gave it a weird, highly counter-intuitive mechanic and shoved it into the core rules.
There always seemed to be a LOT of options that would have been better options to put into the core rules instead of Warlock, like Noble, or Favored Soul, or Mystic, or Artificer, or Knight, or Marshal, any of which would have fit far better into core D&D than warlock.
Given that bards can't have lawful alignments, which most nobles probably have, no, it isn't.
There's a lot of precedent in history and fantasy fiction for the idea of a nobleman as a separate skill set.
Maybe it's my background having started playing with AD&D 2e, but D&D used to explicitly model itself on historic and folklore characters and openly encourage, or outright expect, characters and campaigns built around historic characters and events. It has been explicitly historical in the past.This doesn't make a lot of sense. A staple role in fantasy fiction, sure, but pre-industrial history? Absolutely not. D&D does not need classes for every role in pre-industrial history. It is not a historic game, nor even close to one.