And as a design decision. First to make skills simple and then to make sure muggles don't get that much in the way of cool stuff. This is something that goes deeper.
Multiclass feats. Plus frequently playing a human.
And how does this make Noble different from any other adventuring background? What makes nobles different from street rats, scholars, or members of monastic orders? In all the cases you can leverage your time in your background to your adventuring life when it comes up. Which it does rarely.
But being a warrior is something you are actively honing your skills at in a normal D&D campaign. When you are adventuring you are not honing the skills your tutor once taught you.
True. I reflavored a Battlemaster as a Warblade by just adding it in parenthesis next to Battlemaster.I chose none. In 5ed most options are better as subclasses. Even the artificer could have been worked out as a subclass but they chose not. We can do pretty much anything now with a few name change.
That depends ENTIRELY on the edition your're playing, since skills have been handled WILDLY different depending on editions. The skill system is handled radically different in various editions. There WAS no skill system in core 1e AD&D. . .with NWP's being added in some of the later books, and it was an optional rule in 2e (although, in my experience, very widely used) (or the "Secondary Skills" rule which was very bare-bones). However, there was a pretty broad skills system in 3e that was meant to encompass just about anything a character could do that didn't involve casting spells or using powers of some kind.Being an expert at rolling mental skills is not really a niche in D&D; the skill system is deliberately thin.
Funny, in a lot of campaigns, to level up you have to take time off to train, and that can mean seeing a trainer. Is downtime for training not a thing in D&D anymore?The key reason noble is a background not a class is because you don't learn special stuff after character creation by being a noble - you don't suddenly run off to return to your tutor every time you level.
But different nobles in different countries or even different families or even different places in the family get different training and different tools to approach the world. When the British gentry used to train the first one to inherit, send the second into the army, the third law, and the fourth the church as the pattern why would they all get the same class?
money, power, connections,and privilege.
The3e Noble can get stuff for free because of their title. A noble would have access to connections and training that a street rat or sage would not. They can have access to the best schools, ship over the famous or exotic trainers, or have rare enhancements all before their start of their carreers.
If Lord Errond paid for an elf warrior to teach his children the longbow and his used his title to push his way not the secret areas of the Mage Circle's library, his son would know archery and arcana lore. If he uses these as an adventurer, he is using these skills he learned via his past status as a noble. And he'd shoot the demon with an arrow while shouting military commands after unsealing the cultist seal.
A noble would be doing the same. They'd be applying they skills they've learned in the dungeon
That depends ENTIRELY on the edition your're playing, since skills have been handled WILDLY different depending on editions. The skill system is handled radically different in various editions. There WAS no skill system in core 1e AD&D. . .with NWP's being added in some of the later books, and it was an optional rule in 2e (although, in my experience, very widely used) (or the "Secondary Skills" rule which was very bare-bones). However, there was a pretty broad skills system in 3e that was meant to encompass just about anything a character could do that didn't involve casting spells or using powers of some kind.
Funny, in a lot of campaigns, to level up you have to take time off to train, and that can mean seeing a trainer. Is downtime for training not a thing in D&D anymore?
That's like saying all non-nature-worshiping clergy shouldn't have the Cleric class. . .oh wait, they do.
That's like saying most career criminals shouldn't have the Rogue class, but they do.
D&D classes are broad strokes. . .and from antiquity to only a century or so ago, from one side of the world to another, the same broad, general skill set has existed for aristocracy and gentry. . .of at least some combat training, with an emphasis on leadership, riding horses, academic learning above that of the common folk, and social graces.
Specifics might change depending on society, but a 4th century Roman patrician, a 17th century Japanese courtier, and a 19th century British aristocrat would have much the same broad skill set, even if the specifics would change depending on the culture and weapons of the time.
but throughout history, and definitely in fantasy fiction, there's as much of a broad skill set and general archetype for a noble as there is for any other class in the game.
None of which are any use in the dungeon.
None of which are any use in the dungeon.
I was replying to you saying that Dungeons and Dragons has a limited skill system, where you did NOT qualify what edition you were talking about. Don't try to presume that everyone plays 5e or that by saying "Dungeons and Dragons" everyone just assumes you're talking about 5e. There's a LOT more to Dungeons and Dragons than 5e.This is a thread largely about 5e.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.