Sammael said:
Well, Diaglo buys for collecting sake. I honestly don't know if Merric really buys WotC books sight-unseen, but I know he doesn't buy them all - as he has no interest in the Forgotten Realms.
That's purely a money issue. It's not quite true that I have no interest in the Forgotten Realms, but my interest level is very slight these days. I have many of the 1e and early 2e FR products, and ran a FR campaign during those days. However, "Marco Volo", "Maztica" and "The Horde" all within the space of about a year showed me that TSR had no respect for the setting, and I returned to running games in Greyhawk.
It's worth noting that I find both Weapons of Legacy and Magic of Incarnum two of the most inspirational and useful books that Wizards has put out this year. However, Lords of Madness, a book I've seen many people praising, leaves me cold.
My method of sending a message to Wizards is different from the "I'm not buying that" method: I write reviews, and otherwise post on messageboards about what I like and don't like about books.
Greg K said:
The innovations, imo, have come primarily from third parties including former WOTC employees who have gone on to form their own companies.
I'd say that is somewhat accurate; however, I also get the feeling that many of the things that people around here consider "innovations" often end up being "this utterly changes the game" sort of innovations. I look for subtler things than that.
This year, the innovation in D&D that has most affected how I play the game has been the new Stat Block format. I run many RPGA games, along with the Age of Worms campaign and (occasionally) an adventure I've written myself. I have noticed how much better the new format is for finding information quickly. It is a huge improvement.
The new prestige class format - hmm. This has been a mixed bag. Some of the information seems to be purely waffle, but then there have been some material (like the goals, organisation and sample NPC) of the Walker of the Wastes (Sandstorm) that has been pure gold for my campaign.
Have you noticed that there's a more newbie-friendly method of describing base classes? That there's even an adaption section?
Cheers!