What deities am I missing?

Roman

First Post
I have the following deities in my campaign world:

God of Destruction
God of Pain
Goddess of Death
God of Undeath
Goddess of Nature
God of Life
God of Work
Goddess of Revelry
Goddess of Love
God of Justice
Goddess of Society
God of Time
Goddess of Space
God of Rest
Goddess of Magic
God of Mind

Given the above list, do you think there are still some important areas that I have not covered? If so, what are they?
 

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Hey Roman mate! :)

God of:

Chaos
Charity
Craftmanship
Darkness
Disease
Evil
Fear
Fire
Good
Healing
Luck
Madness
Moon
Mountain
(Objects)...Chains, Swords, Shields
Peace
(Races)...like Dragons, Dwarves, Elves, Orcs.
Revenge
Science
Sea
Secrets
Skill
Sky
Stoicism
Strength
Sun
Thievery
Thunder
War
Wealth
Winter
Wisdom

Hope that was a help. ;)
 

Upper_Krust said:
Hey Roman mate! :)

God of:

Chaos
Charity
Craftmanship
Darkness
Disease
Evil
Fear
Fire
Good
Healing
Luck
Madness
Moon
Mountain
(Objects)...Chains, Swords, Shields
Peace
(Races)...like Dragons, Dwarves, Elves, Orcs.
Revenge
Science
Sea
Secrets
Skill
Sky
Stoicism
Strength
Sun
Thievery
Thunder
War
Wealth
Winter
Wisdom

Hope that was a help. ;)

Hey U_K!

Thanks for the list - it is interesting. I should have mentioned at the outset, though, that the deities are supposed to have broad portfolios. Hence, things like winter, weather or mountains are covered by the goddess of nature, while god of destruction includes concepts such as war in his portfolio.

You make a good point about the gods for races and objects. These would be nice to have, but I want to keep the number of gods finite and pre-defined, meaning I do not want to add a new deity every time I introduce a new race or monster or a new object. Hmm, I guess the solution would be either to leave those gods out altogether, or to have such gods for major groups of races/objects, such as types in the case of creatures. Something like: God of Humanoids, God of Dragons, God of Abberations... Hmm.
 


Roman said:
Hey U_K!

Thanks for the list - it is interesting. I should have mentioned at the outset, though, that the deities are supposed to have broad portfolios. Hence, things like winter, weather or mountains are covered by the goddess of nature, while god of destruction includes concepts such as war in his portfolio.

On that basis you have exactly as many gods as you need.

We know of situations where one god covers everything therefore the number you need is dependent on your ability to fit a portfolio into a particular gods area

same applies to Racial dieties - you've not specified that your gods are humanoid therefore why not have Dragons be offspring of the god of Destruction or Elfs be the dream of the god of Mind.
 

Tonguez said:
On that basis you have exactly as many gods as you need.

We know of situations where one god covers everything therefore the number you need is dependent on your ability to fit a portfolio into a particular gods area

Well yes, you could fit any number of portfolios into any number of gods, but I am still wondering whether there are any glaring omissions, or portfolios that should not reasonably be fitted into the gods I described.

same applies to Racial dieties - you've not specified that your gods are humanoid therefore why not have Dragons be offspring of the god of Destruction or Elfs be the dream of the god of Mind.

This is a good idea. My original concept was that gods are abstract, but since I gave them gender anyway they could easily also represent races. I like this idea. :)
 


See, all you really need are seven gods: Destiny, Death, Dream, Despair, Desire, Destruction, and Delirium (formerly Delight).

One of these days I really want to run an Gaiman-inspired D&D campaign, with art by Dave McKean.

Cheers,
Cam
 

Roman said:
Well yes, you could fit any number of portfolios into any number of gods, but I am still wondering whether there are any glaring omissions, or portfolios that should not reasonably be fitted into the gods I described.

I actually can't imagine a situation where a portfolio cannot be reasonably fitted to a god based on the quick two-word descriptions you gave above.

I've seen gods (and saints) of such diverse portfolios as:

War and Harvest,
Death and Cooking,
Chaos and Stoicism,
Winter, Wealth & Wisdom,
Sun and Evil,
Creation and Thievery,
Undeath and Nature,

and so on.
 

You can probably get away with less than that, if you're going with broad portfolios.

God of Destruction (Pain, Undeath)
Goddess of Nature (Death, Life, Time, Space)
Goddess of Revelry (Love, Rest)
Goddess of Society (Work, Mind, Justice)
Goddess of Magic

The goddess of Nature is your overarching creator deity, the god of Destruction your prime evil force; they represent Good and Evil though it might be more interesting to have the Goddess be Neutral. Revelry and Society could represent Chaos and Law respectively, expecially if you add Trickery or something like that to Revelry.
 

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