What deities am I missing?

Tonguez said:
No I'm not Slavic, I'm Polynesian (Maori) with some Scots/Irish and Cornish ancestry- but I do have a degree Anthropology specialising in Mythology. I did an essay on 'Mythology as Social Charter' and the relationship between Veles and Perun was one of the examples I looked at.

Cool! :cool:
 

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As an aside, I was at one point considering assigning each god (or god pair) a different outsider type as servants and also a different base priest class. This effort foundered, however, when I could not find enough of the appropriate type of either.
 

Arkhandus said:
God of Destruction
You don't have a deity of creation, but you have one of destruction? No patron deity of creativity, inspiration, ingenuity, invention, craftsmanship, forges, or the like? Which of the others would cover such things? Is the god of destruction also the god of chaos, anarchy, betrayal, defilement, vengeance, or something?

The god of destruction also covers concepts such as hatred and indeed the destructive aspects and to a certain extent also chaos (but different forms of chaos are also inherent in some other gods/goddesses, such as reverly). You make a good point about not having a god of creation as a direct counterpart to the god of destruction, though indirect counterparts can be found in the forms of god of life, goddess of love and goddess of revelry (the creative/artistic aspect). Would you say this is a major omission or does the pantheon function coherently and effectively to an outside observer with the creation portfolio parcelled out among several deities?

God of Pain
Portfolio probably includes torture, interrogation, self-sacrifice perhaps, and...what? Is this also the deity of famine, disease, curses, poisons, weakness, aging, infirmity, infertility, deformity, senility, forgetfulness, confusion, madness, delirium, delusions, nightmares, dread, despair, fear, loss, sorrow, guilt, torment, envy, jealousy, spurned love, toil, domination, tyranny, retribution, or what?

God of pain covers suffering and various debilitating conditions, for example diseases, and emotions, such as despair, panic and fear. Hmm, although not the original intention, now I am thinking that the god of destruction and god of pain would make a good brother-brother pair in case I do add more gods.

Goddess of Death
Similarly, what in the broad scope of 'death-related things' is this the patron deity of?

Death and the negative types of afterlife, but also concepts associated with death such as decay, and the negative aspects of cold and winter.

God of Undeath
A narrow portfolio, to be sure. Is this also the equivalent of Charon, Hel, Cerberus, or anything else of the sort? Guardian of the underworld, or overlord of the underworld, or eater of dead souls, or the one who guides souls to their afterlife? Is this the guy in charge of who does and does not get to return via Resurrection or the like? Is he in charge of whether or not a soul is reincarnated eventually, or anything like that?

No these are not included in the portfolio of the god of the undead. Yes, looking at it now, undead are a narrow portfolio. My design approach leading to this god was such that I took the concepts such as life and death and thought that the undead are a unique force of equal importance to the other two, so I granted them a separate god, though I was also influenced by the fact that I love using undead as enemies and thought the Church of this god would make a good villain organization for me. But yes, now that I look at it from the perspective of say, potential worshippers, the undead are a narrow portoflio indeed and could potentially be subsumed by the goddess of death. Since the goddess of death and the god of the undead are a 'marital pair' anyway, would you think such a subsumption is necessary in the light of the fact that most of the other gods have broader portfolios, or can the existence of the god of the undead be reasonably justified in the current array of deities?

Goddess of Nature
Is this the goddess of the seasons, day and night, the sun and the moon, the stars, the yearly cycles, or whatnot? Is she the goddess of light and darkness? Or just the goddess of elements, plants, animals, fey, and such? Is she the goddess of decay, fungi, aging, natural deaths, natural poisons, or the like? Is she the goddess of agriculture, or is she against the conversion of natural terrain into farmland for harvesting? If she's the patron goddess of fey, does that make her the goddess of trickery, deception, playfulness, riddles, games, or something?

Yes, to all except the fey/trickery/deception/etc. aspects (when I wanted to assign outsiders for every deity, I was actually thinking of turning fey into outsiders of the goddess of revelry). Goddess of nature is my primary candidate for splitting, since she covers so much 'ground'. The prime nominee categories for divestiture would probably be the 'space' sky/sun/stars/moon... aspects and possibly the oceanic/marine aspect, but I am not sure (especially about the latter).

God of Life
Is this the patron of agriculture instead? Is this the patron of plants an animals and all things that live and grow? Is this the one who decides which souls may return to the mortal world via Resurrection, Reincarnation, and such? Is this the guardian of underworld (keeping the dead in and the living out)? Or what? Obviously this would be the god of healing, mercy, birth (? odd that a masculine deity would be patron of midwives, mothers, and such), and probably crusading against death. But would this be a pacifist deity? Would zest for life and general vivaciousness/enthusiasm/etc. be in his portfolio?

This god is the god of life in the biological sense and I thought also of birth, but you make a good point about his masculinity (to some degree a function of the genders of nouns in the Slovak language), so I will shift birth under the goddess of love. This god is also the releaser of souls into the world.

God of Work
Is this the deity of creation, craftsmanship, invention, and such? Is this actually the patron god of agriculture, or no?

Craftsmansip, toil, agricultural work, labor, housework, etc., but also of rewards for the work - hence wages.

Goddess of Revelry
Is this supposed to be the goddess of trickery and thievery? What about banditry, outlaws, tomb raiders, and such? Seems like this is probably your pantheon's deity of art, music, celebration, bards, stories, legends, debauchery, wine/ale/etc., and such, but.... Is this also the goddess of remembrance, funerals, and such? Is cooking part of her portfolio?

Yes this is supposed to be the goddess of both the arts and trickery, but also the general hedonistic life. Cooking would probably fit here too, but I would probably place it under the god of work. Remembrance belongs under the god of time.

Goddess of Love
Now is this just the goddess of good love, or other stuff related to it as well? Marriage, birth, family, friendship, oaths, responsibilities? Lust, wild flings, debauchery, passion, zeal, devotion, artistry, creativity, inspiration, hope, or what? Is she the goddess of lost or forlorn love or anything as well?

Debauchery and wild flings belong under revelry. Goddess of love covers love, family and children and I will now shift birth here too.

God of Justice
Is this the god of retribution and revenge as well? Laws? Warfare? Discipline? Honor? Fealty? Truth? Tactics and strategy? Peacekeepers? Zealots? Guardians?[/qupte]

Yes, this god has the portfolio of law, but also (just) war and (just) punishment. Actually, you pretty much nailed it. He is also the closest to being the god/ruler of the gods, but being the closest does not mean being close. ;)

Goddess of Society
What exactly is she the patron of? Cities, roads, travel, business/trade, and rulership/governance I suppose, but anything else? Laws, family, protection, loyalty, wealth, prosperity, accounting, coin minting, jewelry, crafts, traditions, hearth and home, cooking, what? Is this also the goddess of tyranny, or cooperation? Are servitude, slavery, debt/indebtedness, obligations, responsibilities, duties, construction, civilizing wild territories/peoples, enlightenment, or other such things among her portfolio?

Goddess of society covers politics, governance/rulership, cities and general social institutions. Yes, she also does cover traditions and they do not necessarily have to be what would be considered good today, but she does lean towards good.

Goddess of Space
I take it she would also be the goddess of mathematics, geometry, order, science, absolute facts, portals, architecture, and such?

Yes, you pretty much got it, but I also gave her the portfolio of travel.

Goddess of Magic
Is this the deity of mysteries, secrets, history, scholarly pursuits, strangeness, madness, or other things? The pursuit of power? Or anything besides arcane magic or somesuch?

Her portfolio is essentially limited to magic and nothing more.

God of Mind
What exactly is this the deity of? Seems like some or many of his potential aspects would already be covered by the rest of the pantheon. Psionics perhaps, if you use them, but that could just as easily be part of the previous deity's portfolio, or that of some other deity.

I intended for this god to be the god of reason, introspection, mental phenonema, psionics and knowledge. Perhaps the name was not the most aptly chosen. Maybe a god of reason might have been a better name, but that is not very good either.
 

Roman said:
The god of destruction also covers concepts such as hatred and indeed the destructive aspects and to a certain extent also chaos (but different forms of chaos are also inherent in some other gods/goddesses, such as reverly). You make a good point about not having a god of creation as a direct counterpart to the god of destruction, though indirect counterparts can be found in the forms of god of life, goddess of love and goddess of revelry (the creative/artistic aspect). Would you say this is a major omission or does the pantheon function coherently and effectively to an outside observer with the creation portfolio parcelled out among several deities?

I do find it a bit odd that, of all things, the god of destruction and chaos is a singular entity, while the gods of creation are multiple, separate entities. If anything, the reverse would make more sense, or simply having both sides of the creation/destruction dichotomy represented equally. Perhaps the god of work should be folded into the god of life, and retitled the god of creation, being a single entity representing creation of life, crafts, structures, etc. I dunno.

No these are not included in the portfolio of the god of the undead. Yes, looking at it now, undead are a narrow portfolio. My design approach leading to this god was such that I took the concepts such as life and death and thought that the undead are a unique force of equal importance to the other two, so I granted them a separate god, though I was also influenced by the fact that I love using undead as enemies and thought the Church of this god would make a good villain organization for me. But yes, now that I look at it from the perspective of say, potential worshippers, the undead are a narrow portoflio indeed and could potentially be subsumed by the goddess of death. Since the goddess of death and the god of the undead are a 'marital pair' anyway, would you think such a subsumption is necessary in the light of the fact that most of the other gods have broader portfolios, or can the existence of the god of the undead be reasonably justified in the current array of deities?

I don't think it's really justifiable in these circumstances, no. Necromancers and intelligent undead may worship him, but that's all; and they'll be wanting the power of death as well, not just undeath, so they'd want the goddess' favor as well. It would be best to have the undeath portfolio subsumed by the goddess of death. As you defined her, she already embodies the negative aspects of death, winter, and such; she may as well also cover undeath. Nobody decent is going to worship her anyway, and her followers will probably be using undead minions to accomplish their goals regardless.

Yes, to all except the fey/trickery/deception/etc. aspects (when I wanted to assign outsiders for every deity, I was actually thinking of turning fey into outsiders of the goddess of revelry). Goddess of nature is my primary candidate for splitting, since she covers so much 'ground'. The prime nominee categories for divestiture would probably be the 'space' sky/sun/stars/moon... aspects and possibly the oceanic/marine aspect, but I am not sure (especially about the latter).

Alright. Fey would probably be creations of this goddess and simply left to their own, natural devices....and the goddess of revelry caught their fancy, making them merry and mischevious and all that, and as long as they still respect nature and live amongst it purely, the goddess of nature won't smite them for the sleight. Anyway... I don't think you need a separate water deity or anything, under the circumstances. As the goddess of nature, elements, and natural cycles she should cover undersea nature as well, anyway.

However, if you do want to split her up.... Since the god of undeath may be going kaput, that leaves a gap for at least one other deity. This nature goddess could instead be the moon goddess of autumn, seas, tides, the moon, rain, and storms (air and water elements; possibly also the Animal and/or Plant domains, adding predation, hunting, tempers/fury, growth, territorialism, and/or primal strength to her portfolio), while the undeath deity could be replaced by a sun god of soil, crops, minerals, hiking, exploration, light, the sun, summer, and cooking/camping (earth and fire elements, and the Sun domain). They could be a marital pair or whatever, and then whatever deity you replace the god of work with could be the death goddess' husband. The god of life/creation would be the bringer of spring's vitality, probably (so you end up with a separate deity for each season).

Her portfolio is essentially limited to magic and nothing more.

Problematic in its narrow focus, just as with the god of undeath. Does the magic goddess govern all use of magic? If so, the other deities must suck up to her an aweful lot so their followers aren't crippled with powerlessness (and indeed, the deities themselves may be without divine magic if they don't kiss up to her all the time). Does she just cover arcane magic? An even narrower focus if so, although with less of the aforementioned problem. A goddess of magic should at least have some other portfolio elements (unless she's the supreme overlord of all magic use, in which case, she damn well ought to be the overgod of the setting; even if she were just the overlord of all mortal magic use, since other deities would rely on her to let their mortal servants wield divine magic).

I intended for this god to be the god of reason, introspection, mental phenonema, psionics and knowledge. Perhaps the name was not the most aptly chosen. Maybe a god of reason might have been a better name, but that is not very good either.

Still not sure this deity's necessary. Other gods already subsume a lot of this god's mental aspects. The deities of society, justice, space, time, rest, and possibly magic, already cover parts of what this deity would cover, practically speaking. His aspects should probably just be parcelled out amongst the gods I just mentioned, unless you're going to strengthen his portfolio. At least make him more fitting as the patron of monks, psions, psychic warriors, soulknives, wilders, and other individuals with ki development, psionic powers, or a focus on perfection, personal power, or physical prowess.
 

I should first mention the gods I cannot remove or significantly alter (to the point that I need to rename them, because their name no longer captures their essence), since my players have already chosen them as their patrons. These are:

God of Life
God of Time
Goddess of Space
God of Rest

They can be changed to a degree, but not to the point that they would require renaming. The rest of the deities can theoretically still be changed or even eliminated.

Arkhandus said:
I do find it a bit odd that, of all things, the god of destruction and chaos is a singular entity, while the gods of creation are multiple, separate entities. If anything, the reverse would make more sense, or simply having both sides of the creation/destruction dichotomy represented equally. Perhaps the god of work should be folded into the god of life, and retitled the god of creation, being a single entity representing creation of life, crafts, structures, etc. I dunno.[/qoute]

Hmm, in that case instead of creating a god of creation how about removing the god of destruction. Destruction would then be split up among other deities just like creation is. Instead of destruction there could be a god of conflicts covering war et al, which would probably better re that would cover war, battles and similar activities and would subsume part of the destruction portfolio, whereas the rest of the destruction portfolio could go to death and other deities. In some ways, I feel that creation, destruction, law and chaos portfolios are simply too integral to too many other portfolios to have gods of their own with given the current number of gods. This is in contrast to the situation with only say two gods, where you could have on of law and one of chaos, or one of creation and another of destruction, etc.

I don't think it's really justifiable in these circumstances, no. Necromancers and intelligent undead may worship him, but that's all; and they'll be wanting the power of death as well, not just undeath, so they'd want the goddess' favor as well. It would be best to have the undeath portfolio subsumed by the goddess of death. As you defined her, she already embodies the negative aspects of death, winter, and such; she may as well also cover undeath. Nobody decent is going to worship her anyway, and her followers will probably be using undead minions to accomplish their goals regardless.

I think you make a good point here. I am beginning to lean towards removing the god of the undead in his current form, but another thing I am considering is making him into some overarching god of undead, perversions, abominations and other things that should not be and/or disturb the natural order.

Anyway... I don't think you need a separate water deity or anything, under the circumstances. As the goddess of nature, elements, and natural cycles she should cover undersea nature as well, anyway.

Indeed, sea fits well with nature, though sky could probably spun off.

However, if you do want to split her up.... Since the god of undeath may be going kaput, that leaves a gap for at least one other deity. This nature goddess could instead be the moon goddess of autumn, seas, tides, the moon, rain, and storms (air and water elements; possibly also the Animal and/or Plant domains, adding predation, hunting, tempers/fury, growth, territorialism, and/or primal strength to her portfolio), while the undeath deity could be replaced by a sun god of soil, crops, minerals, hiking, exploration, light, the sun, summer, and cooking/camping (earth and fire elements, and the Sun domain). They could be a marital pair or whatever, and then whatever deity you replace the god of work with could be the death goddess' husband. The god of life/creation would be the bringer of spring's vitality, probably (so you end up with a separate deity for each season).

Not to bad. I might rearrange somewhat though, where the nature goddess would become the goddess of the earth and water (probably including both plants and animals) and the nature god of air and fire (probably including the celestial objects, such as the Sun and the Moon). On the other hand, I am not sure I actually want to split her up, the portfolio of the goddess of nature is relatively coherent, its just that it seems a bit too big compared to the portfolios of the rest of the gods.

Problematic in its narrow focus, just as with the god of undeath. Does the magic goddess govern all use of magic? If so, the other deities must suck up to her an aweful lot so their followers aren't crippled with powerlessness (and indeed, the deities themselves may be without divine magic if they don't kiss up to her all the time). Does she just cover arcane magic? An even narrower focus if so, although with less of the aforementioned problem. A goddess of magic should at least have some other portfolio elements (unless she's the supreme overlord of all magic use, in which case, she damn well ought to be the overgod of the setting; even if she were just the overlord of all mortal magic use, since other deities would rely on her to let their mortal servants wield divine magic).


Still not sure this deity's necessary. Other gods already subsume a lot of this god's mental aspects. The deities of society, justice, space, time, rest, and possibly magic, already cover parts of what this deity would cover, practically speaking. His aspects should probably just be parcelled out amongst the gods I just mentioned, unless you're going to strengthen his portfolio. At least make him more fitting as the patron of monks, psions, psychic warriors, soulknives, wilders, and other individuals with ki development, psionic powers, or a focus on perfection, personal power, or physical prowess.

Hmm, maybe the god of the mind and the goddess of magic could be rolled up into one god of intellect or one goddess of knowledge. Currently, the goddess of magic only includes arcane magic. Such a goddess would then include knowledge, arcane magic, psionics and probably also reason. If such a unification occurs, though, I need another god to keep the number at twelve. Even if the unification does not occur, the two might make a good marital pair.
 

I posted about the same thing for my homebrew last year. What I found was that people have very different ideas about how pantheons should be set up.

You seem to want, as I did, a smaller set of gods with a broader scope. My recommendation would be to think about why there needs to be a god of x or goddess of y. Is it something people need divine guidance for? In my world, gods exist for the people in it, rather than the people existing for the gods.

That said, here is my 2 cents on your list:

God of Rest - how about God of Dreams instead - both the dreams of sleep and the life dreams people have for themselves.

Others have mentioned there is no God of War, or something like it. Consider perhaps a God of Battle - be it with arms, brute strength or a battle of wits.
 

Thornir Alekeg said:
What I found was that people have very different ideas about how pantheons should be set up.

Well, yes, that clearly appears to be the case.

You seem to want, as I did, a smaller set of gods with a broader scope.

That is correct. :)

My recommendation would be to think about why there needs to be a god of x or goddess of y. Is it something people need divine guidance for? In my world, gods exist for the people in it, rather than the people existing for the gods.

There are at least three basic ways to design a pantheon:

1) The PC-based approach: Deities should be designed so as to make patrons for all varieties of PCs and villains.
2) The NPC-based approach: Gods need to be created in such a way that they will have relevance to numerically important groups of inhabitants in the campaign world.
3) Concept-based approach: Deific entities ought to be made for each overarching concept judged by its metaphysical independence/importance.

Of course, these three approaches can be combined in various proportions.

When designing my pantheon, I mostly, but not exclusively, followed the third approach.


That said, here is my 2 cents on your list:

God of Rest - how about God of Dreams instead - both the dreams of sleep and the life dreams people have for themselves.

Others have mentioned there is no God of War, or something like it. Consider perhaps a God of Battle - be it with arms, brute strength or a battle of wits.

Changing god of destruction to a god of conflict/battle/war is a distinct possibility.
 


Roman said:
Arkhandus said:
I do find it a bit odd that, of all things, the god of destruction and chaos is a singular entity, while the gods of creation are multiple, separate entities. If anything, the reverse would make more sense, or simply having both sides of the creation/destruction dichotomy represented equally. Perhaps the god of work should be folded into the god of life, and retitled the god of creation, being a single entity representing creation of life, crafts, structures, etc. I dunno.

Hmm, in that case instead of creating a god of creation how about removing the god of destruction. Destruction would then be split up among other deities just like creation is. Instead of destruction there could be a god of conflicts covering war et al, which would probably better re that would cover war, battles and similar activities and would subsume part of the destruction portfolio, whereas the rest of the destruction portfolio could go to death and other deities. In some ways, I feel that creation, destruction, law and chaos portfolios are simply too integral to too many other portfolios to have gods of their own with given the current number of gods. This is in contrast to the situation with only say two gods, where you could have on of law and one of chaos, or one of creation and another of destruction, etc.

Personally I like the set up in which there is a God of Destruction but no 'established opposing force'.
This suggests to me that 'Order and Creation' is the transcendent natural state of the cosmos and thus reflected in all the gods (ie the split 'creation portfolio').
Destruction is an abberation, a being that exists in opposition to the 'Natuiral State', a true enemy of All Things

I think you make a good point here. I am beginning to lean towards removing the god of the undead in his current form, but another thing I am considering is making him into some overarching god of undead, perversions, abominations and other things that should not be and/or disturb the natural order.

Personally I'd look at combining the god of pain and the god of undead into some kind of god of Torment (ie undead are tormented souls) and within this put things like disease, madness and thus abberations etc. Marrying Torment to Death has some synergy

Not to bad. I might rearrange somewhat though, where the nature goddess would become the goddess of the earth and water (probably including both plants and animals) and the nature god of air and fire (probably including the celestial objects, such as the Sun and the Moon). On the other hand, I am not sure I actually want to split her up, the portfolio of the goddess of nature is relatively coherent, its just that it seems a bit too big compared to the portfolios of the rest of the gods.

I like the Seasonal set up which Arkhandus suggested and the earth/water - air/fire set up you suggest here as a marital pair they remain bound so nature can remain a single entity. You could also present them a a single double-faced-god, both male and female in one form, which aspect is invoked would depend on which aspect of nature is of interest (the masculine or the feminine)

You might also get some interesting cultural developments from this (what if all Druids are tranvestites (ie males acculturated as female) - this is a common practice amongst 'Shaman' in SE Asia so its not too farfetched)

Hmm, maybe the god of the mind and the goddess of magic could be rolled up into one god of intellect or one goddess of knowledge. Currently, the goddess of magic only includes arcane magic. Such a goddess would then include knowledge, arcane magic, psionics and probably also reason. If such a unification occurs, though, I need another god to keep the number at twelve. Even if the unification does not occur, the two might make a good marital pair.

What about combining the god of Mind with the god of Work to create a god of both 'scholars, artists and artisans' who creates 'great works'.
I can see him married to the goddess of magic who you could also exapnd to be a goddess of inspiration, music (bards), wisdom, the hearth and mothercraft

That suggests another symbolic set: Maiden (Revelry)-Mother (Magic) -Crone (Death) all unified as the daughters of Double-faced Nature god/ess
 

Tonguez said:
Personally I like the set up in which there is a God of Destruction but no 'established opposing force'.
This suggests to me that 'Order and Creation' is the transcendent natural state of the cosmos and thus reflected in all the gods (ie the split 'creation portfolio').
Destruction is an abberation, a being that exists in opposition to the 'Natuiral State', a true enemy of All Things

Hmm, that certainly gives me some food for thought.


Personally I'd look at combining the god of pain and the god of undead into some kind of god of Torment (ie undead are tormented souls) and within this put things like disease, madness and thus abberations etc. Marrying Torment to Death has some synergy

Yes, I think that the god of the undead is now definitely out as a normal separate god and undead will instead be covered by either the goddess of death or the god of pain or both. It is now also tempting to do the same to the god of life, but the problem is that one player has already chosen him as a patron. Still, the game has not started yet and the player is merely a worshipper, not a priest, so she would probably be willing to change her patron (the cleric in the party worships the goddess of space and to a lesser extent the god of time [as I have already mentioned, they are a marital pair] so those really cannot be changed).

I like the Seasonal set up which Arkhandus suggested and the earth/water - air/fire set up you suggest here as a marital pair they remain bound so nature can remain a single entity. You could also present them a a single double-faced-god, both male and female in one form, which aspect is invoked would depend on which aspect of nature is of interest (the masculine or the feminine)

I think I am going to go along with this and make them a marital pair - displacing the god of life, who will either become a non-paired god, or if the player choses a different patron, he will simply follow in the footsteps of the god of the undead... ;)

Does anybody have any good suggestion about decent and hopefully portfolio-encompassing one word names for the female goddess of nature and the male goddess of nature. I was thinking along the lines goddess of the earth and god of the sky, but these are not truly encompassing and representative. Heh, if nothing else works, I might even just call them goddess of nature and god of nature, the only difference being gender, but I would first welcome some ideas.

You might also get some interesting cultural developments from this (what if all Druids are tranvestites (ie males acculturated as female) - this is a common practice amongst 'Shaman' in SE Asia so its not too farfetched)

An intriguing thought!

What about combining the god of Mind with the god of Work to create a god of both 'scholars, artists and artisans' who creates 'great works'.

Hmm, I guess such a new god would work (pun intended), but given the above-rearrangements, I think I will keep the god of mind (though perhaps renamed the god of the intellect, which reflects his nature better) as separate, otherwise there number of gods will shrink below the nice and mystical number 12 (which might happen anyway if the god of life goes). Unless of course, there is another omission that can be filled by a different god.

I can see him married to the goddess of magic who you could also exapnd to be a goddess of inspiration, music (bards), wisdom, the hearth and mothercraft

The goddess of motherhood and hearth aspect is covered by the goddess of love and inspiration plus music is under revelry.

That suggests another symbolic set: Maiden (Revelry)-Mother (Magic) -Crone (Death) all unified as the daughters of Double-faced Nature god/ess

I like this! Though the goddess of magic in this set-up needs to be replaced by the goddess of love.
 

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