What details do you miss from older editions?

i don't miss anything from the better editions. i'm still willing to play them. check the gamers seeking gamers forum. :D
 
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I seriously miss one monster/page. At the same time, I prefered 3's presentation of monsters more than 3.5.

I also miss being able to give drow tons of magic because the characters couldn't use most of it, because it disintigrates in the sun.

Oh yeah, I miss evil drow. Anybody seen a non-CG dual weapon fighting drow in a game in the past 2 years? I have only in my campaign, and that was with drows the major villains.
 

diaglo said:
i don't miss anything from the better editions. i'm still willing to play them. check the gamers seeking gamers forum. :D

I don't miss them either, having dropped d20 in all its permutations months back and sticking to Savage Worlds & Moldvay B/X. :D
 

kengar said:
I don't miss them either, having dropped d20 in all its permutations months back and sticking to Savage Worlds & Moldvay B/X. :D

Hey Kengar, are you going to the D&D Meetup on Saturday at the Game Parlor in Chantilly?
 

I never cared for AD&D, it never played well for me. I liked a lot of the
books though, I enjoyed the 'fluff'. I tried to get my hands on every
Planescape products I could and loved the multiverse all-campaigns-in-
one cosmology. I loved Planescape, Spelljammer, Dark Sun, Mystara,
Ravenloft, Birthright etc.

Even if I abandoned THAC0 very early on, I loved the settings and
ran very successful Planescape and Ravenloft games using other systems.

Oh, and Clerics with flavour.
 

Things I miss from earlier editions ...

- Priests of different deities who actually seemed different from one another.
- Planescape. And Spelljammer, Al-Qadim, Dark Sun ... unique campaign settings.
- The "wierder" spells, like glassteel.
- The expanded Inner Planes (Paraelemental, Quasielemental ... ), and the (demi-) Plane of Shadow not being quite so grim. Or grim in a different way.
- Adventures with story and background, and supplements with more than just a smattering of flavour text.
- Wierd monsters. I like Giant Space Hamsters. :)
- Combat that doesn't tie the characters to a mini grid.
- The rules for henchmen, and strongholds / freeholds.
- The ability to write a character in less than an hour; an NPC in 5 minutes or less.

... There's probably more, but I can't think of them at the moment. Ehehe. A lot of this, admittedly, we've simply ported over to the newer edition ... :)


Tai
 

Modules!

Modules! Modules! Modules! Modules! Modules! Modules! Modules! Modules!
Modules! Modules! Modules! Modules! Modules! Modules! Modules! Modules!
Modules! Modules! Modules! Modules! Modules! Modules! Modules! Modules!

Did I mention modules?

-The Gneech <-- misses modules
 

I agree Core Specialists like the Illusionists were very cool.
When 2nd Ed came out, I was very disappointed that they made magic specialists so generic. I wrote up 200 or so new spells and made mine own Specialists based on Illusionists. They were not always the most creative, I tried to make enough spells for each class to do okay (Diviners were difficult). But I had several people play specialists.

I've written up a Prestige class for 3.x called the True Specialist.
In it you begin to abandon additional schools and get special abilities as you do.
Some spells become spontaneous spellls, school spells from other classes get put into the list, metamagic becomes more effective for that class, etc..
It isn't quite the same as 1st ed illusionist, there are no spells specific to the true specialist (but there coul dbe if people wrote them up).
 

Kormydigar said:
I have also brought in a core assassin class QUOTE]

Is there a way to take a look at this core assassin class? I'm intrigued.

I miss the artwork, the one page monster entries (which are coming back in MMIII!!), and of course some of the spells mentioned.

I DON'T miss the clunky and limiting multi-classing rules, level limits for races, the, different XP tables for different classes, THAC0, and the sometimes confusing (especially for newbies) rules that the lower your AC is, the better. I have to say I like the d20 system better, but I still sometimes drag out my 1e PHB and drift away in reverie......
 

1. One monster per page.
2. Brom
3. Unique Campaign settings... (Dark Sun, Planescape, Spelljammer..) not just the same old crap (IMHO)...like FR, Grayhawk, Eberron...
4.Specialty Priests... w/o prestige classes...
5. KITS...!!!! Why should I have to multi-class to a prestige class to be a swashbuckler...??
6. Boxed sets...!
7. The days when you got what you paid for.... not WOTC overpriced books that reprint ideas from other sources... Unearthed Arcana, Map Folio, Complete Warrior... geez...!
8. TSR!!!!!!!!!!!
9. S&P 12 ability scores... Strength was broken down to Muscle & Stamina, Dexterity was broken down to Aim and Balance... etc..
10. Making NPC's in less than 5 minutes..

Hmm... I could go on and on and on..
 

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