What did you never like in 3e?

Iterative attacks.

Buff, buff, buff, obsessive buffing.

Attacks of Opportunity.

Silly PrCs via silly splats.

ECL.

20-minute combat rounds.

baaad art.
 

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How being a sorcerer and a wizard at the same time actually made you worse at magic. Though multi-classing and spellcasting in general.

Mechanical prerequisites for prestige classes. Preplanning your character advancement to that degree always felt weird to me.

Why did you have to wait til 6th level in a lot of cases to bring your concept home (some things you don't need the PrC to pull of conceptual, others if you tried to made you completely ineffectual until you got it, the Lasher comes to mind). Kits may have been unbalanced but they made more sense to me.
 

HEY!

Me and a couple of black-hooded friends of mine would like to talk to you about rogues not having a role in combat. Meet us in the ally behind the KFC in 15 min. Come alone.

If its a dark alley I wouldn't be scared. Which brings me to my point...

Rogues can't sneak attack in dark alleys!!
 


These are all IMO, of course:

Cascading combat buffs.

Ridiculously-sized stat blocks for monsters/foes that got very few rounds of screen time.

Level of system knowledge required to challenge even a moderately competent party.

Power-creep, ease with which expanded options could be combined to make killer PC's.

Spells that radically changed combat (Haste, Fly).

Monster-level XP for traps disarmed by a single skill check.
 

  • Skill ranks/class skills in conjunction with multiclassing. Ye gods, nothing is quite as annoying as figuring out exactly the sequence of say, Bard and Crusader levels so that your relevant skills are up to par and I can qualify for X bizarre feat.
  • Power Attack being the One True Feat To Rule Them All.
  • Fighter 1/Rogue 1 being almost exactly the same as Rogue 1/Fighter 1 except for the part about R1/F1 being waaaaay better
  • Magic trumps skills a hundred times over.
  • Stat modifying items taking the fore over interesting items
  • No matter who you are, you will have 12+ Con, because anything else is stupid.


I'm sure there's more, but it's all that's coming to mind, and I kind of prefer to look back at 3.5 fondly.
 


  • Stupendously overpowered primary spellcasters.
  • Massively underpowered multiclassed primary spellcasters.
  • Totally whack (and/or just goofy) prestige classes, all over the place.
  • Level adjustment as anything except a joke in rather poor taste.
  • Spiked chain and other 'kewl wepun' candidates.
  • Serious spell imbalance wherever you look.
  • Feat imbalance, indicating the need for differing costs for feats, or some other solution perhaps. . .
  • Class and cross-class skills and all that crap; mainly the way this was done, I guess.
  • The majority of the rules for 'epic levels'. . .
  • And, oh yeah - Magic Items R Us by default. Muh? Blech.

That's just what comes to mind, right this moment. I'm sure there are more cases.


Heh, but I must be one of the only gamers in the world who actually likes XP for magic item creation. A lot. :lol:
 

Multiple laptop dependency for games over a certain level.

Attribute damage screwing up way too many things, but only Constitution attribute damage having a permanent effect.
 


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