pawsplay
Hero
krunchyfrogg said:Yuck, you eat those in the morning?
Only if the gods love you.
krunchyfrogg said:Yuck, you eat those in the morning?
T. Foster said:The fact that despite them being the central features of the setting we never got a detailed treatment of either Greyhawk City or Greyhawk Castle.
3catcircus said:How do you figure? TSR released both a City of Greyhawk boxed set and a Ruins of Greyhawk adventure (which was serious, unlike Castle Greyhawk). Are you referring to them being released after he left TSR? Or that they were never were provided?
Whisperfoot said:In all honesty, Gygaxian names were enough to drive me away from Greyhawk. I just couldn't take the place seriously, and at the time there was this other setting coming to light that seemed a little more refined in its approach to naming, among other things. Little known world called the Forgotten Realms. I wonder if anyone ever did anything with it.
Its unobtainability. In the days before web stores and mail order I don't remember ever seeing it for sale anywhere. Certainly wasn't around by the time I was actually DMing and interested in having a copy. I'd probably still have a Greyhawk game going today. By the time it was available to me somewhere I no longer had any real interest in it as it had been replaced by other settings and homebrews. I eventually got the box (or what was left of it) second hand from a former player/DM and in my ignorance at THAT time I sold it, IIRC, along with virtually ALL my 2E crap.Ranger REG said:But were there things that you did not like along the way (up until his resignation from TSR), be it product material or related articles?
S'mon said:Trouble with the late '80s 2e Greyhawk City box set was it started the general move away from plausibly medieval looking fantasy city maps (compare 1e Lankhmar map, or the City State of the Invincible Overlord), towards the sort of sparse, suburban 'garden city' look of modern American cities, that makes no sense within a medieval paradigm where every square inch within the city walls is at a premium. I'd put this down to a general decline in cultural & historical knowledge among US game designers, not something one could ever accuse EGG of.![]()