Pathfinder 1E What Direction is Pathfinder Headed In?

Agreed. I read that whole feat list last week (there are a lot of them!) and liked most/all of what I saw. The crafting magic items without having to be a spellcaster was one of those "dang! why didn't someone think of this earlier?!" type moments. Very cool.

WP

Does thinking of it earlier and never implementing or publishing it count?


Nah, didn't think so either...
 

log in or register to remove this ad

Agreed. I read that whole feat list last week (there are a lot of them!) and liked most/all of what I saw. The crafting magic items without having to be a spellcaster was one of those "dang! why didn't someone think of this earlier?!" type moments. Very cool.

WP

WotC had at least one prestige class who could make items (armor, weapons and shields I believe) without being a spellcaster. So while it is a great idea to implement in the core game (Like in 4e) is a great idea, it's hardly groundbreaking.
 

Thinking about it... The idea of using monster types as classes instead of, well, using classes is an interesting design decision. I wonder where it came from? Isn't there a dichotomy in the idea of monster/PC transparancy if monsters advance by type, while PCs advance by class? Shouldn't there have been monster classes similar to what 4E is now doing, making advancement based on role instead of type?

That would be very interesting... If the monster classes are not similar to what 4e is doing now. We already have 4e for that, don't we? ;)
 

Agreed. I read that whole feat list last week (there are a lot of them!) and liked most/all of what I saw. The crafting magic items without having to be a spellcaster was one of those "dang! why didn't someone think of this earlier?!" type moments. Very cool.

WP

Well, WotC thought of it earlier. Maybe. ;)

EDIT: I suck at the Internet, didn't even see Jack's post. Sorry!
 

The main goal of the Pathfinder RPG isn't to reinvent the game; it's to keep the rules in print so that Paizo can continue producing Adventure Paths and sourcebooks and game material we're producing. With the 3.5 core books out of print now, they'll eventually become more and more difficult to find, and that's not a good place to be in for a company that mostly produces sourcebooks and adventures for that system. So we decided to take a stab at taking the game in the next step along one possible evolutionary path.

The end goal, in my mind, is to create a core rules set that allows us to continue building Adventure Paths and supplements in the same way we have been for the past 18 months or so for Pathfinder. Anyone who's looked through those products has a pretty good idea (whether they know it or not) what direction we're trying to guide the Pathfinder RPG in. At the same point, we're taking our own experience with the game over the past several years, feedback from customers over the past several years (from both Pathfinder and Dungeon/Dragon magazine), and feedback from our tens of thousands of playtesters in order to inform our decisions on what needs fixing, what needs adjustment, and what should not be changed.

It's easy, alas, to look at the playtest forums and get overwhelmed. It's a little overwhelming to us, that's for sure; a LOT of people have a LOT to say. But in the end, the Pathfinder RPG is going to be the best game it can be at supporting the style of Adventure Path Paizo produces... be they Pathfinder Adventure Paths, Dungeon Magazine Adventure Paths, or whatever.
 

Darrin, you seem as plugged into anyone to PF. Are they going to tackle that issue? Have they explicitly (or not so explicitly) said so?

It's already been answered, but yes, it's one of the important issues that they have promised to address. Lisa Stevens did comment on the issue, stating that this is a directive coming down from HER.

My opinion? This is one area where 4E scored a touchdown. If Pathfinder were to embrace the 1/2 level + ability modifier mechanic and insert that into the 3.5 rules, that would do a lot to fix a good number of the problems without compromising the whole system.
 

James Jacobs said:
...supporting the style of Adventure Path Paizo produces... be they Pathfinder Adventure Paths, Dungeon Magazine Adventure Paths, or whatever.

I don't suppose I'm reading too much into this (with a ton of wishful thinking) when I ask whether that "Dungeon Magazine Adventure Path" comment means Paizo may be taking Dungeon back? (I ask since the Dungeon APs existed prior to PF seeing the light of day.)

Also, James, if you care to comment on whether PF will be tackling high-level play and/or how that may happen, I'm sure inquiring minds would like to know.

Thanks!
WP

Edit: Thanks for the reply Darrin.
 

As for the system being in print, I would say in this era finding used RPG books in good condition on Amazon or eBay is trivial, and Paizo/Pathfinder fans tend to be computer savvy on the whole. I'd say its more for the image of publishing for a live system as opposed to a dead one.
 

Well, I suppose it won't count be seen as such by people that already like the direction PF is going.

I tend to agree with you, but I think the idea of "fixing" the issues in 3E is doomed to failure with that approach.
But this makes me believe that whatever Jason is working out will improve things enough to make many peoples happy.
Oh, Jason's work definitely is an improvement. It's just that he's limiting himself to one degree of improvement where he could easily attain several degrees even if he were to merely disassociate creature type from HD and HD from BAB, base saves, skills and such.

He wouldn't even have to define a bunch of different monster roles like 4e does, although that would help. The roles in the 3e MM could work well enough for PF (battler, caster, special attack user, combo).

TS
 

I don't suppose I'm reading too much into this (with a ton of wishful thinking) when I ask whether that "Dungeon Magazine Adventure Path" comment means Paizo may be taking Dungeon back? (I ask since the Dungeon APs existed prior to PF seeing the light of day.)

Also, James, if you care to comment on whether PF will be tackling high-level play and/or how that may happen, I'm sure inquiring minds would like to know.

Thanks!
WP

Edit: Thanks for the reply Darrin.

Yup! You're reading too much into it. The "Dungeon Magazine Adventure Path" comment was only really a comment that the way I went about building Adventure Paths for Dungeon and Pathfidner are pretty much the same (with improvements each time, of course; it's a constant learning process for me!).

The Pathfinder RPG will indeed be tackling high level play. We'll be playtesting it exclusively in a few weeks, in fact. We've already got a few ideas I'm eager to try out (such as limiting the number of buff spells a character can have on at a time and looking long and hard at those extra iterative attacks and how they're handled and a few more things).
 

Remove ads

Top