Most, if not all I've seen with Pathfinder is tweaking this and tweaking that, and changing the surface and features of the game. It does nothing to address these fundamental mathematics.
I would like to be able to add some of the stuff we cut out of the game. Basically, from being on this board, and hearing about the main sources of problems people had with the 3.x system, we heavily houseruled our 3.0 base game to proactively address them.
The thing is, we didn't fix the problem as much as we amputated the offending limb. This is a copy/paste from just the first half page of our 6 page house-rules document:
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[FONT="]Ability Score Buff Spells: do not exist.[/FONT]
[FONT="]Ability Score increasing items: do not exist. This includes permanent stat increases gained through books.[/FONT]
[FONT="]Prestige classes do not exist. [/FONT]
[FONT="]DR (Damage Reduction of any kind) does not exist[/FONT]
[FONT="]Only the core 3.0 races/classes are allowed for PC’s to play unless otherwise stated herein.[/FONT]
[FONT="]Psionics do not exist.[/FONT]
[FONT="]Most social type skills do not exist. Any checks must be role-played out with the DM taking into consideration your relevant ability scores as a modifier. The now-dead skills are: bluff, intimidate, innuendo, sense motive. Put points placed in those stats into other things.[/FONT]
[FONT="]Rangers are per the ranger class in 3.5, except they use a 10 sided HD.[/FONT]
[FONT="]Rogues can only backstab if he has surprise. He cannot do it in combat unless invisible or hiding in shadows, and silent, and has studied the opponent in combat for 1 full round. Merely flanking an opponent does not give a backstab chance.[/FONT]
[FONT="]Grappling is a useless pain in the ass and does not exist. Monsters can still grab you and throw your ass around and/or rend your ass off, per the DM’s discretion.[/FONT]
[FONT="]Haste spells and increased speed effects on weapons or items that duplicate haste or speed or increases in number of attacks per round do not exist. Wizards lose haste spells, weapons of speed don't exist, anything that multiplies or adds to number of attacks per round doesn’t exist.[/FONT]
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Some of that stuff reflects our style of play, but most of it is a direct result of not wanting to deal with power creep and a chase the stats style of game.
I wouldn't mind adding some of that stuff back in, and if pathfinder has a way to do it which works, and addresses many of those issues, I would try to convince the group to just switch to pathfinder as a base rather than 3.0. Especially if they get rid of the monster as a class thing.
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