That's pretty much what I plan to do. My biggest problem is to find another way to engage her in the game without giving in and reducing the role-playing parts in favor of combat, since 4/5ths of the group enjoy the role-playing quite a bit.
So far, it looks like dropping in a few extra "bangs" (random encounters I can toss into a scene when it gets slow), inspiring her to think more about who her character is, and directly involving her more are the best steps. Obviously I need more description in my narration as well, but I've told her to think about the things I didn't describe and ask me about them. Like, if they're in a banquet room, she can ask, "Is there a chandelier?" and I'll decide that there is, and she can then shoot it down with an arrow to land it on the bad guys. Stuff like that.
She's a good friend (and pretty cute, though not single, for the guy above who asked), and she's fun to hang out with. I certainly don't want to chase her off. Though, there has been some interest in a smaller game to run when those two can't make it, since we seem to run into scheduling problems with them from time to time.
So far, it looks like dropping in a few extra "bangs" (random encounters I can toss into a scene when it gets slow), inspiring her to think more about who her character is, and directly involving her more are the best steps. Obviously I need more description in my narration as well, but I've told her to think about the things I didn't describe and ask me about them. Like, if they're in a banquet room, she can ask, "Is there a chandelier?" and I'll decide that there is, and she can then shoot it down with an arrow to land it on the bad guys. Stuff like that.
She's a good friend (and pretty cute, though not single, for the guy above who asked), and she's fun to hang out with. I certainly don't want to chase her off. Though, there has been some interest in a smaller game to run when those two can't make it, since we seem to run into scheduling problems with them from time to time.