What do I need to know in a FR game?

domino

First Post
Just about all I've ever played is Greyhawk, or homebrew settings. How is Forgotten Realms different, and what do I need to know to survive? Are the vast majority of the bad guys undead, or is that another setting? Stuff like that.
 

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Hello Domino,

Having played in the Realms since '86, my advice is:

Find a DM and play in the Realms. The rest will come to you as you go along.

Seriously, that's all you need to know.

What I did, at any rate.

OK, one more tidbit: For an introduction to the Realms, try this link (What Is the Realms?) for a brief taste.

The rest is up to you.

J. Grenemyer
 

Here are some simple tidbits to help you out....

Avoid or kill anyone talking about "praising the Black Sun".

Avoid anyone with the name Drizzt Do'Urden or Elminster. Once you come into contact with these characters, your own ceases to matter and you have no need to do anything... at all.. except sit there and bow in supplication like a subserveant peon :P

Don't make any deals with wizards dressed in red that have tattoos on their heads or any other visable parts (til you're at least level 10).

If you meet a Red Dragon named Klauth, just start making another character.

If you encounter a guy named Halaster in some "tunnels" under the city of Waterdeep, make a new character.

...Hell, if you go into those "tunnels" under Waterdeep, have a new character ready anyway.

If you find yourself in Zhentil Keep.. well, refer to the last few suggestions.

If you're ever involved in a huge battle, and a woman with silver hair appears and just stands there looking around... go over and stand by her. She'll make everything fuzzy and warm again.

If someone tells you to kneel before Bane's Might.. don't do it. Fight, or run away, but don't ever do it.

And finally!

If someone ever says.. "By Torm, there's a phaerimm right behind you!"... Don't turn around. Don't EVER turn around.


lol seriously, the realms are great. I've had some of my greatest games there. You can pretty much find or do anything in the realms, as long as you have a good DM who's not a Drizzt or Elminster fanboi.
 



Religion is an extremely important part of the Realms. You basically have to choose a patron deity, or you risk a very unpleasant afterlife. Plus, gods are real and make appearances in front of mortals on a fairly regular basis*.

Faerun is a diverse place, with many ethnicities and subraces, hundreds of different organizations and power groups, and nations that vary from benevolent kingdoms to mercantilistic city-states to malevolent magocracies. Chances are, you are going to be recruited by one organization or the other, and/or get mixed up in a plot between rival nations. Sure, one can play the usual "slay the orcs" game in FR (lots of orcs in the North), but even that should have a distinct Faerunian flavor, with unusually well-organized orcs supported by some power group who wishes to use them to weaken their rivals.

If the DM is even half-way competent, he should play the powerful NPCs of Faerun as observers and advisors (or puppet-masters), and not have them take a direct hand in the events. Faerun is full of epic characters who generally keep a check on one another but don't particularly feel like risking their skin against *other* epic characters. Heck, "good" and "evil" sometimes work together against common foes (extraplanar invasions, barbarian hordes, and such).

As mentioned, the location where your campaign will be taking place really determines the style of campaign. In Faerun, anything goes... somewhere.

*always in the form of avatars or other manifestations, of course
 

A lot will depend on your DM so it's probably best to get a picture from him of what "his" Realms are like. Also, his suggestions as to which novels to read (or not) will be invaluable.

A small suggestion: try and stay away from threads on messageboards about the Realms (except on www.candlekeep.com)! Too many posters see the topic "Forgotten Realms" as an opportunity to post their cheap shots about a campaign world that can be run well or run badly; it's not always the latter despite their posts to the contrary but it can give you the wrong impression of a well-run FR game.
 

Imruphel said:
A lot will depend on your DM so it's probably best to get a picture from him of what "his" Realms are like.

That's probably the best advice I've heard on this thread. Depending upon what era of time or region you play during or in, the Realms will vary wildly. Also, many people consider the events of the novels to be setting canon, while many others do not. Similarly, certain editions of the Realms setting emphatically urge the DM to make the Realms his own, while others do thier best to avoid suggesting such things.

In my experience, a different version of the Realms exists for nearly every DM out there (except, perhaps, for the strict canon adherants, whose Realms campaigns are pretty much cookie cutter clones of each other). Check with your DM and find what time period and region their campaign will be set in, as well as whether they consider the novels to be canon, and if so, to what degree.

it's not always the latter despite their posts to the contrary but it can give you the wrong impression of a well-run FR game.

I think that the recent FR poll that I posted did a good job of illustrating the ups and downs of the setting as several different Realms fans perceive them. In fact, I'm pretty certain that no Realms bashers participated in that thread, so you may want to take a look at it, domino.
 



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