So far, it looks like most people appear to be looking for a high adventure swashbuckling game set in a low fantasy world. That also supports the generally more cinematic gaming style that seems to be the desired ideal.
Most of you seem to want character development, high skill utilization, exploration, cultural diversity and new monsters/ecology. In short, it sounds like you guys want a few surprises (rules-wise) and the feel of something new, not tromping through the "same old stuff". There's also a desire for a balance between roleplay, combat and puzzle encounters, so that none of the three overshadow any of the other categories. If there is a bias, it appears to be towards roleplay instead of combat.
Almost all of you supported humans as one of the dominant races, and dwarves and elves also showed up repeatedly for desirable PC races. There definitely seems to be a bias against gnomes and the half-breed races.
As an aside, Eberron's warforged came up on both sides of the equation, but as they aren't core D&D nor OGL, I doubt you'll see them in any of my games. (The concept of the race doesn't thrill me, to be honest.)
In terms of climate and terrain, most of you don't care, so long as there's variety. Among those with an opinion, there's definitely a call for mountains and forests.
In terms of magic, almost all of you support a low magic environment, where spells are harder to come by and magic items do not define the character.