wedgeski
Adventurer
Amongst all the discussions about roles, power sources, classes, etc., several contradictory versions of the different D&D classes often emerge. For example, all of the following have been said on this board over the years:
"I want a non-healing cleric"
"I want a Paladin without a deity"
"I want a cleric that doesn't have to hit anything to heal"
"I want a Fighter that uses longbows exclusively but I don't want to play a Ranger"
"I want a lightly-armoured skirmisher that uses only daggers but I don't want to play a Rogue"
It won't be news to Mearls et al. that everyone's notion of a "class", what it means to them, and how much it defines their character's mechanics and personality changes radically from person-to-person.
So my question is, what do the well-known classes (Fighter, Cleric, Thief/Rogue, Paladin, Wizard, Sorcerer, Bard, Druid) mean to you? Do they represent a theme, a "feel", a lifestyle, a personality, a set of mechanics, a combat role, a non-combat role, or some mixture? If a mixture, which should be prioritised?
"I want a non-healing cleric"
"I want a Paladin without a deity"
"I want a cleric that doesn't have to hit anything to heal"
"I want a Fighter that uses longbows exclusively but I don't want to play a Ranger"
"I want a lightly-armoured skirmisher that uses only daggers but I don't want to play a Rogue"
It won't be news to Mearls et al. that everyone's notion of a "class", what it means to them, and how much it defines their character's mechanics and personality changes radically from person-to-person.
So my question is, what do the well-known classes (Fighter, Cleric, Thief/Rogue, Paladin, Wizard, Sorcerer, Bard, Druid) mean to you? Do they represent a theme, a "feel", a lifestyle, a personality, a set of mechanics, a combat role, a non-combat role, or some mixture? If a mixture, which should be prioritised?