The classes are cool. I was trapped in an elevator for two hours and I had to make the whole time. But I don't blame them. Because one time, I turned into a dog and they helped me.
Very good, Scribble... short, but... pointless.
The classes are cool. I was trapped in an elevator for two hours and I had to make the whole time. But I don't blame them. Because one time, I turned into a dog and they helped me.
You're also talking about realism. Is a character that focuses nearly exclusively on melee "realistic"? Probably not, but it's very genre-appropriate. And if you want to play the melee-focused guy that protects his party, that's what the Fighter mechanics are for.
dkyle said:That's not the impression I usually get. It usually seems like people want to make Archers, that aren't Rangers. That's what doesn't make much sense to me.
Wanting to have a character with multiple weapon options is a different issue, and one that is fundamentally discouraged by the design of 4E.
With 4e (and it really started with 3e), you have players treating the classes as grab bags of mechanics with no association to the concept. It frankly sounds like people don't really want to play a game with classes in the first place.
It frankly sounds like people don't really want to play a game with classes in the first place.