JDJblatherings said:
The group I DM for currently generally takes copper as long as it is under 200 coins.
I once DM'd for a group that stole every possible thing they could haul off. At one point they were hauling off tiles from the floor of one chamber and ripping apart other fittings for sale. They even dug nails out now and again. It was like a few of the players were in a strnage race to get enough stuff as possible regardless fo what it was.
This reminds me of something EGG wrote in the 1E DMG about how things like livestock, arrows, oil, armor, and all that would be worth a fair amount of money to the right buyers, on page 92.
-In a farm-based economy, pigs and cows might well be worth more to a farmer than soft metal that isn't really practical for anything. If hog theft and cattle-rustling are such serious offences in societies ranging from Classical Greece to the 19th century, such an amount of either will be worth a great deal. Same with horses-when you're dealing with a society that places exceptional value on the number of horses you own or steal, then you're more likely to buy their help or their aid with some good-quality breeding stock than a bag of gold.
-If the royal armies are short-supplied, they'll probably take everything from arrows to oil to swords and shields for the troops to use in combat, and everything from chickens to pigs to apples to use as food. When you're trying to feed three thousand empty stomachs, I doubt you can afford to be picky.
-One man's trash is another man's treasure. If, in real life, people have historically used all kinds of different knick-knacks as currency, people in a fantasy setting will likely place value on the strangest items-that copper brooch you use to fasten your cloak might be valued as a good-luck charm by a foreigner, or the fruits and flowers that are as common as dirt in your part of the world might be highly prized by collectors elsewhere as status symbols.