What do you allow in your games? (NSFW)

Choose all that apply, which taboos will you play with while playing D&D?

  • All

    Votes: 15 16.0%
  • Bestiality

    Votes: 10 10.6%
  • Bigotry

    Votes: 54 57.4%
  • Cannibalism

    Votes: 53 56.4%
  • Genocide

    Votes: 53 56.4%
  • Incest

    Votes: 22 23.4%
  • Molestation

    Votes: 13 13.8%
  • Murder

    Votes: 71 75.5%
  • Necrophilia

    Votes: 16 17.0%
  • Pedophilia

    Votes: 7 7.4%
  • Rape

    Votes: 21 22.3%
  • Slavery

    Votes: 66 70.2%
  • Thievery

    Votes: 72 76.6%
  • Torture

    Votes: 59 62.8%
  • None

    Votes: 6 6.4%

  • Total voters
    94
  • Poll closed .

Slit518

Explorer
Here I will post some social taboos. I want to take a poll of what you folks allow/play with, if you don't mind.

You as the reader can either take it from a player perspective or a DM and setting perspective.

You can choose multiple answers, be careful what you choose however, you can not change your answers once the message is posted!

This poll will be active for 13 days. Results can only be seen once you have voted!

Certain things may be "implied." As Zardnaar put it, off-screen things that happen, but aren't described but everyone kind of has an idea.
 
Last edited:

Zardnaar

Hero
I left out incest, pedophilia, rape, molestation and pedophilia.

If it's there it's implied, happens off screen but most of the time don't even go there.
 

Giltonio_Santos

Adventurer
I aim for content that stays within the boundaries of PG-13 for my own games. As a player, I usually have no restriction on any of the mentioned themes, but I once played with a DM that insisted on some of those taboos just for the shock value. I, together with a fellow player, interrupted it at some point and just asked "Dude, really? Again? What's your problem?". It was an awkward moment, and I chose to do something else with my spare time after that.
 

Tonguez

Adventurer
I once had PCs enter an monastary that was plagued by demons, in one vision the PCs were given a scene in which a priest enters an orphans room and it is implied that the child is molested, though it wasnt out right stated, instead it was explained that this was how the demons were able to gain access despite the Hallow ground.

My PC has beenm tortured and I’ve played a Barbarian cannibal whose rage was the Blood Frenzy he entered from biting hunks of flesh and blood from his opponents

and is Ghost Love necrophilia?
 
Last edited:

DWChancellor

Kobold Enthusiast
As DM, half of these are basic tools for illustrating bad-guy badness. Does the undead's desire to kill all of the living count as genocide? I'd say... yes? Do the players constantly commit what would be considered murder by many of their victims? By modern standards, yes.

I pretty much cut out all "in-play" sexual stuff and any sexual violence is implied if even that. Same goes for other things vaguely on the "mental damage" axis. If I was running a Call of Chthulhu campaign I might edge towards some of these as body-horror is a big part of the mythos. For D&D, I veer a little more towards power-fantasy and I do not want to mix that with sexual/psychological themes. That's not what I or my players are really here for.

For kid games I cut out most of the other "naughties" too.
 
Last edited:

Hawk Diesel

Explorer
A lot of the ones I do allow are usually framed in a way that stays away from realism. For example, bigotry and racism may exist between actual races (elves, dwarves, ect) but it is not ok to be represented any more realistically than that. Also, many of the others I chose are ok as a tool for the DM to make compelling villains or struggles that the players may need to overcome, but not so cool for the players to use or act on. I don't want a game where the players engage in slaughter of sentient creatures or attempting/advocating for genocide. But even then, as the DM there are lines that I will not cross. My villain are not engaging in rape, pedophilia, and slavery in general is not generally a part of my game worlds. While I am an adult and play with other adults, there are themes that I don't want in a game that is meant to be fun or escapist. I have no interest in resurrecting F.A.T.A.L.

This may have something to do with me being a child therapist who works for the department of children and family services. Those themes are just too real and triggering for me.
 

Shiroiken

Adventurer
As a DM, I am willing to run a game with adult themes, and have used all of these except pedophilia and molestation (honestly not 100% sure of the difference). Those haven't been used simply because haven't had a story they would be relevant in, not because I feel they're taboo. If a player has an issue with something, I've advised them to notify me in advance (I won't do something that knowingly makes someone uncomfortable), but otherwise everything is fair game. I've had a minotaur rape a female PC, who later chose to abort the pregnancy. I almost managed to get a harpy to do the reverse to a male PC, but they got a lucky critical hit as it was flying away with him. I had a PC horribly scarred by torture because her lover (another PC) wouldn't give up the information the villain wanted. You should get the idea.

As a side note, as a player I've performed (in various campaigns): Bestiality, Bigotry (this is in almost every campaign), Genocide, Murder, Rape, Slavery, Thievery, and Torture. I've had an idea for a necrophiliac necromancer, but it was never actually made. I had a character that would have done cannibalism... but I didn't think of it (he did most of the things on my list).
 

Lanefan

Victoria Rules
Don't generally allow rape, pedophilia, or (known) incest; but pretty much anything else goes...with possible in-game consequences, of course, not least of which is a long hard look at that character's alignment.

I didn't vote on bestiality because I simply can't remember it ever coming up in the game.
 

ccs

39th lv DM
Bestiality - Not really? I mean, the Greek, Norse, etc deities & their stories are part of our games.... And it's been implied by one of the players that their character - who can shape-change into animals - will occasionally head off into the woods to find a good time with the assorted wildlife. Presumably as wolf + wolf or whatever. No one ever asked for the details.

Bigotry - Absolutely.
You don't pack a Monster Manuals+ worth of radically different intelligent things into the world & expect everyone to have a Coke & a smile.

Cannibalism - Cannibalistic 1/2ling are a thing in the DS setting you know.....
As are rumors of what goes on in assorted far off jungles/islands/Evil lands. Most monsterous humanoid tribes such as orcs/goblins/gnolls/ogres/etc are known to eat people.
It's a contributing factor in:

Genocide! - Not at all uncommon with the villains. But I've found very few players over the years who'll object to wiping out goblin/orc/etc tribes. In fact some of them have referred to Genocide as Plan C.

Incest - The Greek, Norse, etc deities & their stories are part of our games.... And it crops up as a villain thing. You know, GoT.... I haven't seen it on the PC side though.

Molestation & Pedophilia - No.

Murder - Of course. There's people (& things) murdering & being murdered all over our games - NPCs, PCs, good guys, bad guys....

Necrophilia - Does it count if both parties are undead?? Or living + undead? Anyways, living + dead, like whatever the shapechanger mentioned above was up to, it's been implied for some villains & a few PCs over the years.

Rape - Most often left implied or noted in the background. As in, the invading hoard was raping & pillaging.
I've not had any PC as the perpetrator. Not even the evil ones.
There's been a few PCs who've been victims in their backstories. There's been a lot of 1/2orcs with this as their origin (stated or implied)....
And one of the players specifically asked for this to be a possibility of something that could be encountered at a party the PCs were attending at the beginning of the current campaign. Um, ok??.... I wasn't intending on that, but since it was a specific request I gave it one 1% entry on the random chart. {it didn't come up though}

Slavery - Absolutely.
It's very hard to free slaves, run the Slave Lords series, etc without it.
And I've played an LE Chevalier in PF who (essentially) owned a teifling slave. I had the leadership feat. The Tiefling was my cohort. The other players thought the tiefling was a slave. The reality was the tiefling was a criminal serving a set period of indentured servitude to my order. A fact that could be, and was, verified in play. But for all intents & purposes? As I was the last known member of my order? My PC had a tiefling slave.

Thievery - Absolutely.

Torture - Most often implied or noted in the background. Mostly a villain thing. Though I've seen plenty of players who've stated that their PCs torture the (captive) for info. Ok, like the shape-changer & the Necro, I don't really need the details. So make a intimidation check.....

BTW, you forgot blasphemy.
 

FaerieGodfather

Born in the Soul of Misery
As a Dungeon Master, after years of avoidable mishaps, I've learned to make these decisions based on player buy-in and the consensus of consent. If the players want me to run a nasty game for them, I can run it as nasty as they want it.

With the occasional exception, I prefer my games in the Soft R range with violence and criminality and allusions to sexuality. Even the Good PCs are generally expected to murder and loot, slavers and evil wizards are frequent enemies, but the actual details of their atrocities are glossed over.

I want to say I'm willing to run a lighter and softer game if my players want it... but I'm not actually sure I'm capable. I can avoid most peoples' triggers, but one way or another the ugly comes out.
 

Enrico Poli1

Explorer
Interesting poll, because I DM with themes that I considered "acceptable" (in my group we are adults). Murder and rape are accepted, paedophilia is not.
 

delphonso

Explorer
As a DM, my games generally run light-hearted, so when I want to make dramatic impact, I just have to dip a little dark and that's enough. I've never involved sexual violence in any of my games, and wouldn't allow it at my table except perhaps as backstories for PCs.

Regular, warm-blooded violence is pretty regular, with PCs solving a few murders and doling out murders of their own. Cannibalism, surprisingly, has never come up, but I'd be alright to run it. Torture has happened by PCs, but I haven't doled it out on any PCs yet. I might try to implement it sometime, now that I think of it.

Slavery is pretty common in my games, and is a common force of evil. My games generally run in the Dark Ages periods as far as my inspiration goes, so servitude and slavery are pretty common.

As a PC, I haven't done much of this list. Outright murder is probably too much for the characters I tend to play.
 

Umbran

Mod Squad
Staff member
BTW, you forgot blasphemy.
That doesn't quite mean the same thing to a polytheistic world with multiple cultural pantheons accepted to exist by all. I mean, is it really blasphemy for an elf to throw shade at Gruumsh? It isn't like anyone expect there to be respect...
 

billd91

Hobbit on Quest
In the games I run or play in, most of these don't necessarily happen from the PC side of things, but they're present in the societies they live in, undertaken by the villains the oppose, and so on.
 

Draegn

Explorer
I voted all. I explained to each of my players that anything they might see or read about in the real world can happen in game. Whether or not they find it depends on if they go looking for it or not. We are playing a fantasy "medieval" game where you often with much glee hack some poor sod to bobs and bits with cruel metal implements. You douse them with acid, fire, lightning or worse. War is both full of glory and horror.
 

Quartz

Explorer
Certain things may be "implied." As Zardnaar put it, off-screen things that happen, but aren't described but everyone kind of has an idea.
Anything, but only as far as this. Apart from slavery and murder, concepts only in play. "The bas-reliefs describe disgusting acts like child sacrifice.", "You have been captured by the orcs. They take you to their camp where they proceed to do unspeakable things to you. Does Eric the Cleric's story end here?" Murder mystery and assassination are standard plots, and slavery was a norm in many cultures. While I might describe torture instruments when the PCs find a torture chamber, I'm not going to descibe what happens when those instruments are put to use. "The Cardinal's torturers ply their trade. (Roll.) If you want to resist, roll!"
 

Celebrim

Legend
I don't think that "which taboos will you play with while playing D&D" really covers the circumstances.

The game world is assumed to have at least all the evils of this world (and then some). But whether those evils are foregrounded in play is entirely different than assuming that they occur. Further, even if an evil comes to the foreground, it doesn't necessarily have to be dealt with as graphically (and as titillating) as 'Game of Thrones'. Some concepts which might be assumed to exist are dealt with as if they are taboo and tasteless.

I would also draw a distinguishing line between things that the antagonists are doing off stage, and things that the protagonists want to play out. There are things I'd be comfortable having as the background of the story or having a foil or villain do, which I would be very uncomfortable if it was in character acted out behavior by a player.
 

Advertisement

Top