• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 3E/3.5 What do you ban? (3.5)

My apologies - it's a topic I've rehashed more times then I can remember...

Yes, I know.

The warblade is a non-magical class, and, likewise, is meant to coincide with the Fighter. What the warblade has is not "magic" but rather "narrative control."

The warblade as written is both a magical class and a class with a strong eastern martial theme. Treating it as anything else requires significantly twisting and willful blindness, because that is the most natural interpretation. It's not just things like "Iron Heart Surge", which would have to be among the least of my complaints (you can take similar things as a combat feat in my own game, heck fighters can get SR in my game) since resisting magic is inherently a quality of being mundane - see for example Niven's 'The Magic Goes Away' or L. Spague De Camp's 'The Tritonian Ring'. It's the entire notion and descriptions of combat as being about stances and manuevers that is rooted in eastern rather than western martial arts.

And by the way, I actually have the Niven, the De Camp, and the Vance on my bookshelf at home. Don't tell me how you are an expert on Gygax's source material.

The problem with using LotR as an example is two-fold. First, D&D was never meant to emulate it.

That is completely disingenious. D&D so heavily borrowed from the LotR that TSR was forced to defend against a lawsuit from the Tolkien estate, which they won - not by arguing that they hadn't blatantly ripped off Tolkien - but by arguing that their blatant rip off was fair usage under the doctrine permitting revolutionary transformative works. In other words, they got away with it only because the very idea of an RPG was original - not because halflings, ents, orcs, rangers, and the like weren't derived from Tolkien.

Gygax was very much not a fan to begin with.

Also disingenious on several counts. First, he wasn't the only contributer and secondly his company was involved in a legal suit.

Secondly, LotR spends very, very little time focusing on the fights. Did Aragorn fight like a warblade? I honestly have no idea. He could have! But the book doesn't say how he fights. It more or less just says "They fight, wait Frodo is injured." There isn't a play by play of the melee.

Which rather argues against what you say fantasy is about.

Rather, the problem is that so many people got used to fighters being bad that anything else seems too strong. As I've stated on other forums, you can't balance around something done poorly. You can't hold up something terrible and announce that as what should be the norm. If Tome of Battle seems too good, then the problem is with the person's vision.

Excuse me, but there is nothing wrong with my vision. The problem with trying to balance against something like the 3.X wizard or cleric is that those classes are at high levels unbalanced, not merely in the sense that they are better than the fighter but in that they have too many narrative altering 'easy' buttons. The classes themselves contribute to narrative let downs, to narrative simplicity, and to the sort of stuff that in fantasy authors just don't normally get away with. I mean there is a reason that the protagonists tend to be sword swingers and not magicians with the power of plot. The problem isn't my lack of vision. The problem is that I'm not motivated by an envy based vision that says, "Well, if Clerics get all the good stuff then I demand it too." The real problem is that at some point you have classes that violate the fundamental rule of RPG's - "You can't be good at everything."

But for me, the power level of the Warblade isn't even the fundamental issue. The problem with the Warblade is that has no real place in my game. I understand what its trying to achieve, but I don't have much truck with how it achieves it. The fact of the matter is that most fantasy source material doesn't suggest 'Warblade'. Maybe if you were doing a 'Wheel of Time' type game I could see it, because WoT has both the eastern influences and the protagonists with only slightly less narrative authority than God thing going on.

D&D is medieval knights in ren-era armor worshipping a greek pantheon while following a pastiche of modern morality fighting against squid headed alien invaders from the future who are trying to revive a Lovecraftian nightmare.

So is D&D a focused game or not? If D&D is not a focused game, then you have no basis for saying D&D is this one thing. And if D&D can be described as a single thing, then it is a focused game and in fact does it very well. The fact is that D&D may or may not be medieval knights, may or may not have early modern armor and weapons, may or may not have a Greek style Pantheon, may or may not have pastiche of modern morality, and may or may not have squid headed alien invaders from the future. Personally, I consider that my dominent religion is much closer to Hinduism than Greek, and that only is reinforced by the wooly mammoths being used as beasts of burden on streets teaming with brightly colored silk wearers. If the game ever seems a European pastiche, it's simply because I know that better, but the assumptions of the game are such that really the game world can't and doesn't bear a direct resemblence to anything in the real world. The real world doesn't have nations ruled for centuries by vampires, immortal god kings, nations ruled by the ghosts of dead ancestors, nations ruled by talking swords where the mortal lord is merely the swords subject, nations ruled by alchemists drinking continually from potions of youth, nations ruled by a circle of dead wizards, and so forth. Nor were their in Europe heriditary Queendoms or nations that chose their next monarch from among the vagrant beggars. Certainly there was not on the Earth a many thousand year written history such that the inhabitants knew that they were simply in the world's fourth dark age awaiting the certainty of another truly globe spanning empire.

Pendragon may be best for King Arthur and his knights, but what I have is best for what I want. I don't drop Tome of Battle out of ignorance, stupidity, or a failure of self-reflection. If you think that the game is a "sea of hot turd" pockets without it, that's your problem and you should really really stop projecting your problems on to everyone else. I'm frankly tired of your shtick. Why does every single thread end up needing to become about how people who don't embrace ToB are having 'badwrongfun'?
 

log in or register to remove this ad


If that were Bo9S's influence, I might have much less of an issue with the book*. But its influence is clearly not that. It's clearly idealised eastern martial arts. And that doesn't work for me.

* Apart from the mechanics, which would remain a deal breaker.
 


Personally I'm trying to figure out why people think western warriors and fighters had no fighting styles at all.

Yes, clearly in the west knights and warriors just bashed each other over the head with sticks of iron.

Seriously, that's your argument? That by having stances it's inherently eastern? Give Europe at least a little credit, here.
 

Wiki: "Fencing teachers and schools can be found in European historical records dating back at least to the 12th century." I'd say that's a far cry from eastern influences from stances. If you were being "clever" or "sarcastic" in some way, then... good contribution?

He's saying that the belief that Tome of Battle is "inherently eastern" is a hilariously false one.
 


I'd agree as an absolute, yes, it's probably mostly incorrect to say that it's rooted (not influenced) in eastern martial arts. I'd also say quite a bit was obviously rooted in eastern martial arts. I'm not saying the majority lies on one side or the other, as I don't feel I can comment on that well enough.
 

Personally I'm trying to figure out why people think western warriors and fighters had no fighting styles at all.

Yes, clearly in the west knights and warriors just bashed each other over the head with sticks of iron.

Seriously, that's your argument? That by having stances it's inherently eastern? Give Europe at least a little credit, here.

I'm a fencer. I've trained with the Penn State team. I've studied under fencers that won Olympic medals. I'm also familiar with SCA martial arts, though granted not to the same extent with a longsword as I am with a foil.

I'm giving Europe full credit! I think Eastern Martial arts are far inferior to those in the West because the eastern martial arts are far less scientific and usually, even when they are functional and effective, are far more prone to giving magical and sometimes misleading descriptions to what actually happens in a fight.

I'm not even the first or even remotely most prestigious person to notice that. That was the great insight of Bruce Lee and much of the impulse behind his Jeet Kune Do innovations. But as much as the magical thinking about stances, forms, and manuevers pervades eastern hand to hand arts, it's at least as bad and if not worse in descriptions of eastern sword technique. I'm not saying that there isn't something in there, but the formalizations of it are highly misleading and lead to something like... well Wuxia and Tome of Battle.

Western martial arts give entirely different descriptions of what happens within a combat. When you learn to fence or box, for example, you learn a basic fighting stance (or sometimes stances), but you don't learn 'forms' like you do in typical eastern schools. You learn about engagement, beats, timing, and so forth. Stances and manuevers is combat as envisioned by Mighty Morphing Power rangers or such, where you formally enter a stance and from there you can now do some secret technique which is then expended after its use. Combat in the Western mind is a series of ever flowing engagements where each defense is the beginning of the next attack. You may shift through some stances, but that's not what its all about.

Though I don't play them, I'm told there are some European swordsmanship RPG's out there that do a good job of capturing the feel of parry riposte etc. I presume that they involve both sides of the fight secretly preparing a type of strike and/or defense, and then comparing the two and the weapons involved to determine advantage and more or less literally modelling the fight blow for blow. But I gaurantee that if they are doing a good job, they won't have a character meditating to prepare before the combat a limited set of manuevers that he is then limited to during the encounter. You know what that is? It's not Western swordsmanship; it's Vancian spellcasting.
 
Last edited:

I'd agree as an absolute, yes, it's probably mostly incorrect to say that it's rooted (not influenced) in eastern martial arts. I'd also say quite a bit was obviously rooted in eastern martial arts. I'm not saying the majority lies on one side or the other, as I don't feel I can comment on that well enough.

I will agree that Shadow Hand (which is just Ninjutsu) and Setting Sun (which is Judo) are based on eastern martial arts.

I will also say that no others are.

Diamond Mind is painfully obviously Fencing: the School. Stone Dragon is basically just Dwarven Fighting Style. Iron Heart is every classical hero. Desert Wind - look, it's called Desert Wind and uses scimitars, and while I guess the Middle East counts as being "eastern" that ain't what they mean. White Raven is based on leadership, not any specific style of martial arts. Tiger Claw is Tarzan mixed with werewolves. Devout Heart is, like Stone Dragon, Paladin Fighting Style.

That's two out of eight that are based on eastern martial arts. Prognosis doesn't look good.

As for western styles, you already have fencing as was previously mentioned. There's also Pankration for greek wrestling. The germans had a huge number of martial art styles. The Italians on the other hand did have surviving manuscripts, as did the French style of pole-axe fighting. Even the English had a few sword centered styles. And wrestling was very, very important in training and learning.

It wasn't until the Baroque that wrestling and more "crude" fighting styles fell from favor. Even though the Renaissance, there were new western styles being developed.

The idea that ToB has to be eastern because western fighters didn't have maneuvers and stances is bizarre, to say the least. It's also flat out wrong. Literally factually incorrect.
 

Into the Woods

Remove ads

Top