What do you buy if you can't buy magic?

DWARF said:
Alright, my DM has created a world where magic pretty much cannot be bought. He hands out magic potions and items in treasure hoards, but buying magical items is pretty much completely out the window.

So, now approaching 10th level and coming up on 40,000 Gp, what is the party to do with all the wealth? The game is fairly railroaded and we don't have much downtime. We currently have a small ship to go around in, and no real base of operations. Problem is, the country we're travelling through is right in the middle of an orc invasion so picking a spot to settle down and rest doesn't seem like the best idea either.

Any suggestions?

Use it to hire a new DM? Seriously, depending on how railroaded the campaign is you might not have any "real" options on what to spend the money on. A sufficiently stubborn DM may not permit you to do anything with the money that would "ruin" his plot.

I'd suggest sitting down and talking to the DM about what you can spend the money on. Though the mercs do sound like the best of the ideas proposed, but also seem to be the most likely to be disallowed by the DM, since it would seem most likely to radically alter the plot.
 

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With 40,000 gp and nothing to spend it on, I would go around buying myself all kinds of monsters and getting them trained.

Aerial mounts.
Pets.
Bodyguards.

For 40,000 gp, you can deck yourself out with your own personal party.

Go it up man...you know you want to.
 

Next time you have an important quest, instead of going and doing it, post advertisements in all the inns and taverns in town reading "Adventuring party wanted. Will pay 1000gp reward for the accomplishment of quest. Apply in person."

In other words, start outsourcing!
 

MerakSpielman said:
Next time you have an important quest, instead of going and doing it, post advertisements in all the inns and taverns in town reading "Adventuring party wanted. Will pay 1000gp reward for the accomplishment of quest. Apply in person."

In other words, start outsourcing!
heh, if you hire Oriental Adventure's Heroes, you'd only need to pay 750 gp each.
 

- Buy favors.
- Use your item creation feats.
- Upgrade your ship. BIG big upgrade.
- Buy land and a castle after you finish traveling through the country you're in.
- Mercenaries.

Now seeing them, I really like Remathilis' ideas above, too.
 
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You could invest in bling bling for your warhorses, elevated diamond encrusted horseshoes and osterich-skin saddles, maybe have the Paladin's mount lowered too. Outift the rogues in crushed velvet hooded cloaks, Wu out your fighters shields with semi-precious stones.

Seriously though, I'd simply toss the stuff away if it's so useless that I hadn't figured out what I could use if for in the GM's game by now. Without magic it's bound to weigh an awful lot, and you could probably use that space for things like day-old cheese and corpse litters for your PCs soon.
 

You already have a ship? Buy or commision a bigger, better one! Now you have a base of operations, and you're *not* tied down to one location. If you have little downtime, you can commision one to be built to your own specifications, and come back in a few months to take posession of it. (That's what our party did...)
 

DWARF said:
The game is fairly railroaded and we don't have much downtime.
Given this quality of your game, I give a big "ditto" on hiring Mercenaries. If the GM's going to railroad, you might as well make him work for it.
 

He should have given you the wealth in things other than coin. See the treasure section in Draconomicon for ideas on what I mean. If you can't buy magic weapons, spend it on big quests to get magic weapons!

Aaron.
 

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