What do you consider yourself best/worst at?

Best: telling the story, pulling the players in making them fear, hate, love or respect whatever the plot is turned towards. At setting backgrounds, and plots. I am a story teller, that is all.

Worst: would have to be that I sometimes use my own rules, basic logic...I step away from the game rules at times when I think they are stupid, and at those times the players side with the book. If the book says they survived the cannonball to the chest, I tend to go "no" sorry. But, I tend to play my fantasy games with a bit more "reality" now I know that hurts some D&D players, but I play it that way. Realisim with fantasy makes it much more dark, dangerous, and fantastic...fantasy is real...there for it has laws that meld with the already Flowing Natural laws.

At leats, thats how I see it.
 

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Kae'Yoss said:
Best at everything.

Hey, just like me :cool:

Worst at honesty.

Whereas it's humility, in my case :)

More seriously:

As a DM, I'm best at: Thinking on my feet & responding to whatever the players throw my way, giving my players/PCs a great deal of freedom, running very tough battles, being a rat bastard (my definition being someone who lets the PCs screw themselves while entertaining the players), being decisive and fair

As a DM, I'm worst at: Detailed descriptions, creating NPCs who differ drastically in flavor during play

As a player, I'm best at: Staying in character while doing the right amount of metagaming to make the game/campaign work, running various character types and having fun with just about any race/class, rules knowledge and using it to help the DM, separating IC/OOC knowledge, keeping my PC power levels under control so that they mesh well with the given group

As a player, I'm worst at: Sometimes I dominate the game due to rules knowledge and/or just putting more time/effort into it than other players
 


DM'ing: I don't think I've dm'ed enough to get a really solid view of what my strengths and weaknesses are. I have some guesses, but nothing really dfinitive at this point.

Player'ing:
Best at: Thinking outside the box. In fact, what the hell is the box? I don't think I've ever seen the damn thing. I try to make my characters unique and memorable.

Worst at: Thinking outside the box. I'm sure some of my memorable characters have left DM's thinking "Why have I allowed this monstrosity?" Asaathi with an interest in humans that borders on fetishism? Check! Purple-skinned aberration blooded human dragon disciple? Check please!
 

Good At: Improvisation. I can think on my feet and come up with things and describe them at least well enough that my players hardly ever ask for more detail. They're not flowery descriptions, but they get the job done apparently.

Good at: Skipping over boring stuff to get to the good parts where the PCs actually adventure.

Bad at: Managing time, organizational skills, noticing important flaws in adventures while reading them the first time.

[This has happened almost every time I have run an adventure, there is something I missed "reading" the adventure that didn't make any sense at all when I came upon it in play. For example, an adventure doesn't mention where the bad guy appeared in the adventure, just gives his stats, and I only noticed it when I was running it.]
 

Best at using distinct voices, providing interesting scenarios, and being on my toes to respond to a sudden change in direction.

Worst at remembering to use monster/villain abilities to their fullest, tactics, and writing down the plot threads I just made up on spur of the moment. Said plot thread usually proceeds to bite me later.
 

Husband says:

DMing Best: Rules knowledge, epic stories, and memorable NPCs.

DMing Worst: Location, location, location. My combats generally take place in the void as I rarely manage to get more than a sentence of description in. Also, names. NPC personalities on the fly, sure, but when the player asks for the NPC's name, "Uh...crap, you would ask that, wouldn't you?"

Playing Best: Rules knowledge, nitpicky details (who actually remembers that your character's base speed modifies their Jump skill if it's higher or lower than 30? Yeah, that's me, along with encumbrance calculated out 3 decimal places for small size characters). Also, fairly unique concepts.

Playing Worst: I'm so picky about how the game "should" be run that I can't stand to play under most DMs, which is why I usually DM. The only exception is my wife, primarily because her DMing style is heavily influenced by mine.

Wife says:

DMing best: Storylines and location, location, location. It's all in the details.

DMing worst: Getting so wrapped up in the details that nothing gets done beyond the first session of the campaign. I'm a bit of a perfectionist. :heh:

Playing best: Character concepts (when it's good, it's very good). I am a team player. Able to seperate player knowledge from character knowledge.

Playing worst: Some rules knowledge. Remembering the details when levelling.

Quentin and Marie
 


As DM

Best at - running an entire campaign with only a half page synopsis of the plot and doing everything else on the fly.

Worst at - remembering all the detail I created on the fly. I write down stuff as I improvise it up but there is times I have lost my scratch paper and then I can't remember NPC names or other important trivia

As Player

Best at - thinking out of the box, tactical savvy, creative use of the mundane in encounters, problem solving.

Worst at - trying not to let my overtness overpower the group. I am a natural leader and while I try to contain my knack for calling the shots and remain in the background, I usually (unintentionally) slowly become the party leader. It is hard to gag one's self when the solution to a problem is readily apparent to me but the other players are still grappling with the issue.
 

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