Wombat
First Post
Designing complex, believeable worlds with lots of backstory, history, and big, tasty flavour! This is my strong suit and serves me well as a GM.
Remembering minutiae of combat. I just can't get excited about it, so I constantly have to look up minor points when players bring it up in the middle of a battle. Just not that exciting or important.
(as a player I am great at creating a rich character history and incorporating it into play; I am worst at remembering all the minutiae of combat, so I can get hosed by someone who is more of a wargame junky.)
Remembering minutiae of combat. I just can't get excited about it, so I constantly have to look up minor points when players bring it up in the middle of a battle. Just not that exciting or important.
(as a player I am great at creating a rich character history and incorporating it into play; I am worst at remembering all the minutiae of combat, so I can get hosed by someone who is more of a wargame junky.)