What do you consider yourself best/worst at?

Designing complex, believeable worlds with lots of backstory, history, and big, tasty flavour! This is my strong suit and serves me well as a GM.

Remembering minutiae of combat. I just can't get excited about it, so I constantly have to look up minor points when players bring it up in the middle of a battle. Just not that exciting or important.

(as a player I am great at creating a rich character history and incorporating it into play; I am worst at remembering all the minutiae of combat, so I can get hosed by someone who is more of a wargame junky.)
 

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As a DM:
- Best at having huge battles every evening where the PCs survive in the single digit hitpoints area without one spell left.
- Second best at keeping the world alive around the PCs by using many political/religious/private groups with their own PC groups/armies/spies and other stuff.
- Worst at storytelling. I'm good at playing NPCs but real bad at holding speeches about how beautiful a new town is, it's architecture, sight seeing...

As a player:
- I'm best at playing the emergency break player (bard). I hate being a specialist that can only act 15 minutes per evening. If there's a problem that the others can't solve, I handle the solution.
- Worst at rinse repeat railroading gaming. I start to sleep or drink too much whiskey if we are supposed to do something soooo obvious (e.g. DM tries to keep us on track of his story).
- Gamebreaking: If the DM handles the rules in a lax way and annoys me. I'm a real bastard to serve him his own cooking later on if I think he screwed with us.
 

DM'ing:

Best: rules knowledge, running combat, adjudicating rules on the fly, keeping the action (and players) moving, making nasty enemies, mapping

Worst: creating unique plots. I have a tendency to make too many site-based and scavenger hunt adventures

Playing:

Best: creating characters, tactical decisions, rules knowledge

Worst: remembering NPC names, places, etc. I have a tendency to be more laid back when I play, mostly because I'm not DM'ing. :p
I also have a tendency to assume that the DM is doing things "wrong", or at least forgetting rules. I try not to bring up rules all the time.
 

Best as DM: Dexcription, atmosphere, believable NPCs
Worst: off-the-cuff judgements, improvising, playing NPCs to the fullest of their ability

Best as Player: Throwing myself into the plot, pushing the plot forward
worst: strategy
 


As a GM:
Worst: Coming up with an overall plot.
Best: Developing situations or challenges for the players.
I help one of my friends who GMs for another group and if he tells me his overall plot, I'm good at adding situations/scenarios to that plot. But I can never come up with a solid plot on my own. In other words, I can fill in the gaps from A to B but I can't come up with A and B.

As a player:
Worst: Not optimizing (some might call it min/maxing) my characters. They don't have to be great at everything (and never are) but I love having a spot where my character stands out. Even if it's not a powerful niche, I relish the times when the party needs to dig their way out of a sieged city and my optimized Profession (Miner) character gets the chance to shine.
Best: Being presented with a situation and planning it until it can go off flawlessly. (Although the "flawlessly" part very rarely happens, it's a great feeling when it does.)
 

I'm best at coming up with interesting worlds and scenarios, and subsequently worst at holding my interest in them for long enough to run a campaign.
 

Quite Good: knowing the rules, knowing the monsters (oh yes I will use every one of those spell-like abilities against you), keeping sprawling combats mostly in line (three-dimensional movement, ongoing spell effects, offstage buffing, yadda yadda). I am a combat machine, even after a couple of beers.

Quite Bad: story-telling, hook-baiting, and role-playing. My campaign has turned into one long railroad, because I can't entice the players to do a lot of investigation or make a lot of decisions on their own. I'm kinda OK at role-playing as a player, because then I have only one personality to manage, but I'll be damned if I can think up even two distinct voices for multitudinous NPCs. I can't get the players to do it, either; most of them stare at me blankly. The only player who really gets into it is my DM in the other campaign, and he can pull off enough RP in that campaign to get everyone involved.
 
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That's really funny... after reading Bad Paper's summary, I realize that I'm exactly the opposite... which is convenient since we're in two campaigns together.


I can't seem to ever keep track of my monsters when I DM. I have little sheets of paper all over the place, and I forget monster abilities all the time.
 


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