IndyPendant
First Post
I was--for once--a little more complex in my changes to the half-elf. I wanted something to differentiate them from humans and elves--something that just giving them extra skill points or a bonus feat would not do. So this is what I came up with:
Half-elves do not fit properly in either parent's cultures. They are forced to make their own place in society, and adapt their abilities to their environment, and thus have received the following changes:
--Half-Elves do not gain a +1 racial bonus on Listen, Search, and Spot checks, and they do not gain a +2 racial bonus on Diplomacy and Gather Information checks.
--Half-Elves may take a +1 racial bonus to any one attribute of their choice. If they do, they must take a -2 racial penalty to any one attribute of their choice. This choice cannot be changed once made (even if the choice is not to modify any attributes). This is an exception to the unwritten rule that attribute modifiers cannot be odd-numbered.
--Skill Affinity: Choose any two skills. These skills are treated as class skills for all the half-elf's classes. The skills cannot be changed once chosen.
--Skill Focus: Choose any two skills. These skills gain a +2 racial bonus. The skills need not be the same skills chosen for Skill Affinity, and they cannot be changed once chosen.