GMforPowergamers
Legend
Ok so we have had a problem in my Tuesday night game for almost 5 years now.
We start a game/campaign strong. We have some great adventures, then at some random point the players just stop adventuring.
The normal answer I have is to say "OK, so lets start a new campaign."
This time though the situation has gotten MUCH worse.
My campaign is set in the fictional setting of the Highlands. The PCs are members of the Knights of Highland, and are the prophesied heroes. The main plot is about a Demonlord who has been sealed away and may be coming back... the secondary story is about an artifact that the gods themselves want put together so it can be used to destroy it self... there are also sub plots about the under dark, an assassins guild, a group of insane dragons that live on the moon, and an under dark cult of demon binders...
So a few games ago I let them dictate the adventurer a bit. They retrived an artifact from the demon lord Grazzet, but decided they didn't want to fight him... so when they fled I just let them go. The next game they were attacked by insane dragons from the moon they had pissed off, and they told me in no uncertain terms they were sick of dragons... so with that they were sent down to the demon cult in the under dark. They got there umpteenth level buts handed to them by 3-4 CR 3 drow, because of bad rolls. They retreated and decided to switch gears. So they went to the kingdom of the Ice giants to get the 4th of 5 pieces of the artifact... and winter wolves did a number on them, then they took out what I thought was an impossible encounter (6 cr8 frost giants lead by a Cr 10 frost giant fighter). then they get to Castil Chill the home of King Jarrl of the Icelands were the piece of the artifact is... and this is were everything goes south.
SO they bumble around a bit, fight and kill 2 frost giant sentries, who yell and raise the alarm. So they retreat and watch as security is increased. They finally sneak in (with a mix of fly spells and stealth) and they find in the highest tower of ice, his vault.
the vault is a death trap, but they circumvent it and get into it just to find it is empty.... he designed the vault as a genre savvy villain. He keeps the artifact not locked away, but in his pocket... One PC screamed "


it, I quite... my character is leaving I'm not fighting the king of the giants" and the Players out of game got into a fight.
of the 4 players here is what I was told...
1) They are sick of fighting monsters... but they don't want to bog down in politics either...
2) We should start a new game, since we only do good at low level games... then 1, and 3 disagreed that they want to see the game keep going, 1 for story and 3 because he likes high level games.
3) got mad and basicly said that this editions monsters have too high of damage and PCs too low of hit points... he is playing a swordlock, and he went into a fight with 2-3 damage on him, got hit by 2 normal hits and a crit and was drop unconscious... (1st hit 3d12+6, 2nd hit 3d12+6, then crit 6d12+6) he thinks it's insane that a cr 8 monster can drop 39 damage on a non crit, followed by fiftysomething on a crit...
4) then player 4 said "Well if this were 3rd edition I would go invisible, sneak in and steal the artifact, but 5e doesn't let you go out on your own..."
the out of game fight was the entire last hour of the night. I said "Look if we aren't having fun we should just switch campaigns" and that did 0 good since 2 of the 4 players want to keep going, and a 3rd now is saying the entire edition is bad...
so last night I talked (well texted with 1 talked with 1 and was on our campaign wiki with the other 2) to the four of them and they all are digging there heels in. No one knows what to do next. I pointed out that the game is very boreing if everytime there is a setback they fall back. None of them agreed. I pointed out that they out of game as a group have said "I don't want to do that" to almost everything... but they don't see it that way...
We start a game/campaign strong. We have some great adventures, then at some random point the players just stop adventuring.
The normal answer I have is to say "OK, so lets start a new campaign."
This time though the situation has gotten MUCH worse.
My campaign is set in the fictional setting of the Highlands. The PCs are members of the Knights of Highland, and are the prophesied heroes. The main plot is about a Demonlord who has been sealed away and may be coming back... the secondary story is about an artifact that the gods themselves want put together so it can be used to destroy it self... there are also sub plots about the under dark, an assassins guild, a group of insane dragons that live on the moon, and an under dark cult of demon binders...
So a few games ago I let them dictate the adventurer a bit. They retrived an artifact from the demon lord Grazzet, but decided they didn't want to fight him... so when they fled I just let them go. The next game they were attacked by insane dragons from the moon they had pissed off, and they told me in no uncertain terms they were sick of dragons... so with that they were sent down to the demon cult in the under dark. They got there umpteenth level buts handed to them by 3-4 CR 3 drow, because of bad rolls. They retreated and decided to switch gears. So they went to the kingdom of the Ice giants to get the 4th of 5 pieces of the artifact... and winter wolves did a number on them, then they took out what I thought was an impossible encounter (6 cr8 frost giants lead by a Cr 10 frost giant fighter). then they get to Castil Chill the home of King Jarrl of the Icelands were the piece of the artifact is... and this is were everything goes south.
SO they bumble around a bit, fight and kill 2 frost giant sentries, who yell and raise the alarm. So they retreat and watch as security is increased. They finally sneak in (with a mix of fly spells and stealth) and they find in the highest tower of ice, his vault.
the vault is a death trap, but they circumvent it and get into it just to find it is empty.... he designed the vault as a genre savvy villain. He keeps the artifact not locked away, but in his pocket... One PC screamed "




of the 4 players here is what I was told...
1) They are sick of fighting monsters... but they don't want to bog down in politics either...
2) We should start a new game, since we only do good at low level games... then 1, and 3 disagreed that they want to see the game keep going, 1 for story and 3 because he likes high level games.
3) got mad and basicly said that this editions monsters have too high of damage and PCs too low of hit points... he is playing a swordlock, and he went into a fight with 2-3 damage on him, got hit by 2 normal hits and a crit and was drop unconscious... (1st hit 3d12+6, 2nd hit 3d12+6, then crit 6d12+6) he thinks it's insane that a cr 8 monster can drop 39 damage on a non crit, followed by fiftysomething on a crit...
4) then player 4 said "Well if this were 3rd edition I would go invisible, sneak in and steal the artifact, but 5e doesn't let you go out on your own..."
the out of game fight was the entire last hour of the night. I said "Look if we aren't having fun we should just switch campaigns" and that did 0 good since 2 of the 4 players want to keep going, and a 3rd now is saying the entire edition is bad...
so last night I talked (well texted with 1 talked with 1 and was on our campaign wiki with the other 2) to the four of them and they all are digging there heels in. No one knows what to do next. I pointed out that the game is very boreing if everytime there is a setback they fall back. None of them agreed. I pointed out that they out of game as a group have said "I don't want to do that" to almost everything... but they don't see it that way...