What do you do with a cheating player!

Inconsequenti-AL said:
[snip]
How does this sound?

Sounds like a viable solution. However, your situation sounds extremely familiar to me, & I'd like to let you know what I've encountered/dealt with in the past. For a bit of ease in typing, I'll refer to my problem player as "The Cheat" (which, for some of you, may evoke images of a little yellow spotted thing that talks in high-pitched grumbles ;) ).

Worst Case Scenario: When confronted/caught cheating, The Cheat has basically thrown a temper tantrum, disrupting the game (& the mood at the gamign table, pretty much killing the game that night). Acts indignant, accuses others of "having it out for him," etc. Basically, he never admits guilt, & gets mad that he's been caught red-handed.

Tactics: The Cheat has used many different tactics in the past, including:
  • Moving to the far end of the table from the DM, as well from any players who'll call him on the cheating. If it's an option, if there's another cheating player present, he'll most likely sit next to them.
  • Use smaller than average-sized dice (to give you an idea, ever seen how small the Dwarven Stones dice made of real semiprecious stones are?--that size).
  • Use strategically-colored dice--usually light lettering on a light color/light color blend, or black lettering on a dark color/dark color blend. VERY hard to read the numbers from a distance--it's even difficult to read the numbers when you're right beside the person (often have to look straight down at the die to read it clearly).
  • Playfully rolls the dice during "interludes" between the DM & his character, then stops rolling the die when a good number comes up. When asked to roll, he'll say "I just did." Protests having to reroll. Will essentially (but not directly flat-out say it that) argue that peripheral vision is "the DM observing the dice roll."
  • Bounces dice off of objects, or "drop-rolls" them (more or less dropping the die on a surface, with little tumbling, rather than an actual shake & roll).
  • Has a wall of items between him and the nearby player (preventing an easy side glance to observe his dice rolls).
  • Claims anyone witnessing/watching him roll a die is "cursing" him--and more often than not, his genuine roll (often an average or below average one) is "proof" of that curse.
  • Uses combos of any/all of the above tactics.

This has been my experience with this fellow, the Cheat, at the gaming table. He's also fond of making up characters ahead of time (at home, rolling up stats, etc.). And it almost ALWAYS seems that any stats he rolls up for a character (esp. when they're not being observed by someone) rarely go below a 14--they're frequently in the higher teens, & maybe there'll be more than one 18. And he continues to do this because it's a voluntary social gathering of a group of friends--it's not a Wild West poker game where he'll get shot if he's caught cheating, or an old Mob-run casine where a couple of goons will take in out in the back alley & work him over with a readily-available blunt object.

It's well-known by everyone in the group that he does this. Most of the people in the group (myself included) have known this guy since high school (12+ years). Kicking him out isn't a vialbe option, since he's close friends with one of the other players (and could cause a schism in the group).

Hopefully, your situation isn't/won't be as bad as my situation is with The Cheat. However, be aware of what your problem player may do to still cheat (still going by your rules, but using new tactics such as hard to read dice or drop-rolling), & be prepared to think of solutions of what to do if the cheating continues.
 

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AFGNCAAP said:
This has been my experience with this fellow, the Cheat, at the gaming table.

The Cheat, eh? Perhaps we should consult Strongbad...

"I am still awesome!"

"Arrowed!"

Ahhh...Strongbad emails. So much fun.

(/Hijack)

But seriously, just talk things out with the offending player. Although I do like the idea of just sending him/her a link to this thread...that's subtle, ain't it?
 

I am going to take a rather different stand here. You say other than fudging his dice rolling he is an okay player. Then I would just let it go. It's just a game and it is not about winning and losing.

I played with a player who would go out and get modules that were being run. He did this because he hated "losing" or looking dumb.

You said he started cheating after a DM basically killed his character unfairly so maybe this is now a trust issue for him maybehe feels it is the only way he gets a fair shake. If that is the case maybe you should talk to him. And let him know that you will be fair in your rolls as well.
 

Link to the thread. That's the subtle answer! Maybe I could leave it open on my browser next time the guy pops over. ;)


DICE TOWER? - May sound like a daft question but - What is one of these?


Elf Witch said:
I am going to take a rather different stand here. You say other than fudging his dice rolling he is an okay player. Then I would just let it go. It's just a game and it is not about winning and losing.

It was my first response as well - fits with my view of DnD - which is a game and everyones just meant to have fun... So was pretty much what we've been doing for a while. The unfortunate side effect is that this behaviour is spoiling some other peoples enjoyment. Found it lowers the 'risk' of combat for starters... really put the combat junkies nose out of joint.


Elf Witch said:
I played with a player who would go out and get modules that were being run. He did this because he hated "losing" or looking dumb.

Many years ago, I was in a group (at school) with someone who did this in a particularly bad way. He used to use it to grab all the best treasure... We were playing a WFRP module. The DM decided to switch a poweful magical flail for an enormous Bloodthirster demon. That was funny. :D

Elf Witch said:
You said he started cheating after a DM basically killed his character unfairly so maybe this is now a trust issue for him maybehe feels it is the only way he gets a fair shake. If that is the case maybe you should talk to him. And let him know that you will be fair in your rolls as well.

I was going to try and lead him by example... let him know that not everyone is going to try and do this to him.
 

Inconsequenti-AL said:
DICE TOWER? - May sound like a daft question but - What is one of these?

Well, you can scroll back to my reply at the very top of the page :) , or I'll just link to it here: Dice rollers I'd assume this is what he means by dice tower.
 

The real answers have already been given but if you don't mind constantly flipping a coin you can use the below solution.

Essentially you, as gm, flip a coin for every dice roll and 'tails' inverts a roll. Don't say this aloud and get the player to call their number. 'Heads' = the number stands and is then modified, 'tails' = the number is inverted and then modified.

I bet the constant stream of 15+'s will quickly dry up. ;)
 

Inconsequenti-AL said:
Link to the thread. That's the subtle answer! Maybe I could leave it open on my browser next time the guy pops over.
Well, if your cheater is anything like the one our group had once that would be too subtle, he never would have thought it was directed at him. I'd say a one-on-one discussion is the only solution.
 

Gnarlo said:
Well, you can scroll back to my reply at the very top of the page :) , or I'll just link to it here: Dice rollers I'd assume this is what he means by dice tower.

That's far too cool! I want one.

If I had anything I could pretend was a craft skill, I'd make one... Think I'm gonna mug my tiny cousin for his castle lego - that might work. :)
 

Curses!

mmadsen said:
What'll we do with a cheatin' player,
What'll we do with a cheatin' player,
What'll we do with a cheatin' player,
Earl-aye in the morning?...
You beat me to it, you salty deck-swabber!
 

Piratecat said:
I'd tell the group "One of the things that frustrated me in previous campaigns was that I didn't always see all die rolls. In this game, no roll will count unless I can see it rolled and it's rolled in clear sight on the table. That should eliminate any confusion as people play with their dice before their turn."

This is actually quite a reasonable rule, and doesn't need to seem like a response to cheating, because many people, including myself, are horrible dice fiddlers. In fact, it happened to me playing at Piratecat's table at the last GenCon--I was so embarassed! I had to roll, oh, a Hit or something, and had two d20 in my hand. It was a big roll, as I recall, and I remember thinking about it for a moment, realizing I only needed to roll one die, and tossing the extra d20 out of my way. I was sitting right next to Pcat, and he assumed (of course) that was my roll. I wasn't even paying attention, and was preparing to roll the die I intended to use, when he stopped me with a mocking laugh and said I couldn't re-roll just because the first one was bad. I think I turned beet red, and stammered enough that he believed me and let me roll as I had intended. But boy did I feel stupid.

My point is simply that you don't need much of an excuse, and don't need to accuse anyone even subtly, to begin a "roll in this box" or similar rule.

p.s. Will Pcat ever respect me again???? :(
 

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