AFGNCAAP
First Post
Inconsequenti-AL said:[snip]
How does this sound?
Sounds like a viable solution. However, your situation sounds extremely familiar to me, & I'd like to let you know what I've encountered/dealt with in the past. For a bit of ease in typing, I'll refer to my problem player as "The Cheat" (which, for some of you, may evoke images of a little yellow spotted thing that talks in high-pitched grumbles

Worst Case Scenario: When confronted/caught cheating, The Cheat has basically thrown a temper tantrum, disrupting the game (& the mood at the gamign table, pretty much killing the game that night). Acts indignant, accuses others of "having it out for him," etc. Basically, he never admits guilt, & gets mad that he's been caught red-handed.
Tactics: The Cheat has used many different tactics in the past, including:
- Moving to the far end of the table from the DM, as well from any players who'll call him on the cheating. If it's an option, if there's another cheating player present, he'll most likely sit next to them.
- Use smaller than average-sized dice (to give you an idea, ever seen how small the Dwarven Stones dice made of real semiprecious stones are?--that size).
- Use strategically-colored dice--usually light lettering on a light color/light color blend, or black lettering on a dark color/dark color blend. VERY hard to read the numbers from a distance--it's even difficult to read the numbers when you're right beside the person (often have to look straight down at the die to read it clearly).
- Playfully rolls the dice during "interludes" between the DM & his character, then stops rolling the die when a good number comes up. When asked to roll, he'll say "I just did." Protests having to reroll. Will essentially (but not directly flat-out say it that) argue that peripheral vision is "the DM observing the dice roll."
- Bounces dice off of objects, or "drop-rolls" them (more or less dropping the die on a surface, with little tumbling, rather than an actual shake & roll).
- Has a wall of items between him and the nearby player (preventing an easy side glance to observe his dice rolls).
- Claims anyone witnessing/watching him roll a die is "cursing" him--and more often than not, his genuine roll (often an average or below average one) is "proof" of that curse.
- Uses combos of any/all of the above tactics.
This has been my experience with this fellow, the Cheat, at the gaming table. He's also fond of making up characters ahead of time (at home, rolling up stats, etc.). And it almost ALWAYS seems that any stats he rolls up for a character (esp. when they're not being observed by someone) rarely go below a 14--they're frequently in the higher teens, & maybe there'll be more than one 18. And he continues to do this because it's a voluntary social gathering of a group of friends--it's not a Wild West poker game where he'll get shot if he's caught cheating, or an old Mob-run casine where a couple of goons will take in out in the back alley & work him over with a readily-available blunt object.
It's well-known by everyone in the group that he does this. Most of the people in the group (myself included) have known this guy since high school (12+ years). Kicking him out isn't a vialbe option, since he's close friends with one of the other players (and could cause a schism in the group).
Hopefully, your situation isn't/won't be as bad as my situation is with The Cheat. However, be aware of what your problem player may do to still cheat (still going by your rules, but using new tactics such as hard to read dice or drop-rolling), & be prepared to think of solutions of what to do if the cheating continues.