shilsen
Adventurer
Thanks for all the suggestions, folks. Lots of very good (and by that I mean - icky and disturbing) stuff here.
As I'd mentioned earlier, I'm leaning towards dropping in some powerful magical items but have them come with concomitant disadvantages. I want the drawbacks to be such as to make PCs think twice about using the items but not be bad enough to make them automatically ignore the items.
I'm also thinking of having some of the items have the effects of magical items but not be actual magical items. For example, something a player has been talkign about for a long time is a ring of regeneration. I'm planning to use the idea for the huge, corpulent hobgoblin(s) being used as fodder by the aberrations, with the regeneration item(s) being used to keep them alive and heal their wounds. Instead of making it a ring, I thought of making it some kind of attached symbiotic creature, which replaces hit pt loss and provides regrowth of lost flesh, draining something else (maybe Int, Wis or Cha damage) in return.
So I'm looking for ideas for the following magic items, with attached disadvantages:
Death Ward item
Belt of Strength
Cloak of Resistance
Cloak of Charisma
Ring of Protection
Amulet of Natural Armor
Ring of Regeneration
Ring of Spell Storing
Any ideas for good drawbacks? And variant items that would provide the same benefit as a magic item of the type listed?
Thanks in advance.
As I'd mentioned earlier, I'm leaning towards dropping in some powerful magical items but have them come with concomitant disadvantages. I want the drawbacks to be such as to make PCs think twice about using the items but not be bad enough to make them automatically ignore the items.
I'm also thinking of having some of the items have the effects of magical items but not be actual magical items. For example, something a player has been talkign about for a long time is a ring of regeneration. I'm planning to use the idea for the huge, corpulent hobgoblin(s) being used as fodder by the aberrations, with the regeneration item(s) being used to keep them alive and heal their wounds. Instead of making it a ring, I thought of making it some kind of attached symbiotic creature, which replaces hit pt loss and provides regrowth of lost flesh, draining something else (maybe Int, Wis or Cha damage) in return.
So I'm looking for ideas for the following magic items, with attached disadvantages:
Death Ward item
Belt of Strength
Cloak of Resistance
Cloak of Charisma
Ring of Protection
Amulet of Natural Armor
Ring of Regeneration
Ring of Spell Storing
Any ideas for good drawbacks? And variant items that would provide the same benefit as a magic item of the type listed?
Thanks in advance.