Arbiter of Wyrms
First Post
In my first gaming group, we would occasionally throw around the idea of playing a game in which the core conciet was that each of us was taken over to another, parallel reality; the typical psuedo-medieval magical world where the characters we would play would be the rules interpretations of ourselves. This makes for miserably low ability scores, but would heighten character buy-in immensely.
The equipment each character would carry would be whatever we happened to have on us at the moment.
So, the question is this: What equipment do you have on you at the moment?
I have:
velcro-closure sandals, a tee-shirt, long shorts with big pockets, underwear, and a leather belt
a wristwatch to very accurately track time
two sets of keys (these might serve as weapons in a pinch, or the rings themselves might be useful.)
a leather wallet with $61 dollars US, assorted reciepts, business cards, some plastic, and three pieces of ID with photos of me (essentially useless, except for the posible novelty value of the ID)
a handful of coins (again, useless)
a mobile phone (potentially very useful in the short term as an emergency light source or as a way to amuse, distract or intimidate peasants, but essentially useless in the long run.
I stopped carrying a lighter when I quit smoking. That might have been handy.
I stopped carrying a knife when I started teaching. Again, would be handy in this rarified circumstance.
I am comfortable without my knife, but if I get a Dex check to grab it before the portal sucks me through, it's within arm's reach, on the back of the other chair.
Again, if you were sucked through a magical portal into D&D world right now, how would your equipment list read?
The equipment each character would carry would be whatever we happened to have on us at the moment.
So, the question is this: What equipment do you have on you at the moment?
I have:
velcro-closure sandals, a tee-shirt, long shorts with big pockets, underwear, and a leather belt
a wristwatch to very accurately track time
two sets of keys (these might serve as weapons in a pinch, or the rings themselves might be useful.)
a leather wallet with $61 dollars US, assorted reciepts, business cards, some plastic, and three pieces of ID with photos of me (essentially useless, except for the posible novelty value of the ID)
a handful of coins (again, useless)
a mobile phone (potentially very useful in the short term as an emergency light source or as a way to amuse, distract or intimidate peasants, but essentially useless in the long run.
I stopped carrying a lighter when I quit smoking. That might have been handy.
I stopped carrying a knife when I started teaching. Again, would be handy in this rarified circumstance.
I am comfortable without my knife, but if I get a Dex check to grab it before the portal sucks me through, it's within arm's reach, on the back of the other chair.
Again, if you were sucked through a magical portal into D&D world right now, how would your equipment list read?