What do you like about D&D?

Lanefan said:
Of those, the most important to me is classes; distinct and different archetypal roles within a group where the whole can add to greater than the sum of the parts. Game systems that allow these to blur, to where each character can do pretty much everything, tend to lose this inter-reliance aspect.
That sounds like a brochure for one of those corporate retreats where you learn about teamwork and do ropes courses.
 

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I think its funny that on a D&D fansite that the "What I don't like about D&D" thread has twice as many replies as the "What I do like about D&D thread"
 

- feats

- a strong central resolution mechanic

- prestige classes (making class based games less repetitive since 2000)

- strong game support

- skills

- monsters built sorta like classes

- halflings
 

Jeremy757 said:
I think its funny that on a D&D fansite that the "What I don't like about D&D" thread has twice as many replies as the "What I do like about D&D thread"
Probably because what most people like most about it is playing it and/or running it, and having great fun doing so, with some of the people they like to hang with.

Which is pretty basic.

The devil however, is in the detail.
 

Celebrim said:
1) Everyone knows how to play.
2) Compared to other RPG's, the amount of set up time as a player or a DM is pretty small (this is less true of 3rd than it was of 1st but its still true). Simply put, a DM can put less work into a D20 adventure of a certain complexity than he puts into a GURP/MERPS/RM adventure of the same complexity. This is alot of the reason I switched from GURPS back to D&D.

I'll go with those two, as well. Except that Gurps is one of the few popular RPGs I've never played, but I agree with the gist.
 


1. I like the miniatures focus.
2. It's easier to find folks who want to play it.
3. The level-up carrot and built in PC goals.
 

The fact that I can get people to play it. The unique monsters (I recall when I first got into AD&D, I read the original Fiend Folio for days, thinking of cool adventures based on the fluff therein). The kick-ass settings (e.g., Eberron, Planescape, Ravenloft, etc). Mechanically, I can take it or leave it (I take for dungeon crawls and uniquely D&D settings, but for any other kind of fantasy, I leave it).
 
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I think its funny that on a D&D fansite that the "What I don't like about D&D" thread has twice as many replies as the "What I do like about D&D thread"
It's also interesting to note who hasn't posted anything in this thread. Seems some folks only come to this forum to complain or argue.

Quasqueton
 

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