21 so no it's actually impossible for a Human to reach the same level of intelligence. At least not without the help of powerful magic.Elder Brain with only 20 of Int, seriously??? Is aing giant brain with the size of a car and any human can reach the same intelligence level?
Elder Brain with only 20 of Int, seriously??? Is aing giant brain with the size of a car and any human can reach the same intelligence level?
21 so no it's actually impossible for a Human to reach the same level of intelligence. At least not without the help of powerful magic.
Explained in VGM by the fact that the Mind Flayer uses a distributed network of memory storage. You'll have a mind flayer that knows everything there is to know about human metallurgy, while another is unmatchable in their knowledge of obscure board-game rules.
No, it's perfectly acceptable to intentionally make a monster over/underpowered, and then say that out loud.So it's perfectly fine for a company that has touted its credentials as providing a balanced game and leveraged that to sell product to then suddenly about-face and say that they didn't bother to balance things?
And on top of that you then accuse DM's who don't want imbalanced mechanics in their games as needing an excuse?
As far as I'm concerned, this was just plain lazy design.
You'd think you'd just bump or lower it's CR?No, it's perfectly acceptable to intentionally make a monster over/underpowered, and then say that out loud.
Because designing balanced material is hard.Why do you assume imbalanced means lazy?![]()
Someone will call any given thing the opposite of what reasonable people would call it, sure. Every time. Especially on-line & anonymous somebodies.(It's not hard to imagine that if every monster is balanced with humans and elves, no matter how big or magical it is, someone would call that lazy design...)
Or, ECL might've been 'merited' (mathematically or mechanically) - but having one at all would have clashed with 5e's DM-centric design. That kind of formulaic/objective component is ideal to empower players crafting complex character builds, for instance.I can give you that they could have said explicitly "these choices are stronger than the PHB alternatives, but not so much stronger that they merit a balancing mechanism such as "effective character levels".