What do you miss from the good ol' days?


log in or register to remove this ad

Old D&D to me is 2nd edition. But here is what I miss anyway.

Different XP amounts to level for different classes.
A set XP for monsters, none of this CR stuff
The feel. Wizards were old and wore funny hats. Thiefs were named "slinker" or something else and wore black.
The dungeons didn't have to make sense. With 3.5, I simply cannot put a couple of barrels in a room and fill one with acid and the others with water.
Magic items. I don't like how it's a form of math now.
Percentile rolls.

I miss these things, but in reality, I'm better off without them.
 



I don't miss any of this when playing (modified) 1e, but when playing 3e I miss:

- the system shock mechanic
- resurrection survival roll making revival not automatic
- Illusionists as their own class
- Assassins as a core class
- spells taking time within a round to cast
- base attack tables being in the hands of the DM only; ditto for save tables etc.
- item saving throws based on what it's made of and what damaged it
- needing to save for every item when required
- rebounding lightning bolts and expanding fireballs
- the always-present risk that any area-effect spell could hit your own side (Dispel Magic, anyone?)
- Hobbits with hairy feet and big appetites
- Cavaliers
- the ability to hide a second class
- everyone getting the same ExP for the same encounter regardless of level

Most of the rest of what I miss are roleplaying-related things a good DM can easily include.

Lanefan
 

moral rules
horses not being a 10x10 square, with the rider filling the same space - whatnow?
the ability to play without maps and minis - just loosely drawn diagrams, and the party mapper- who frequently got things wrong.

magic items that felt wonderous, instead of like math.
companion rules - not basic or expert but the quick and dirty domain rules that made running a country fun.

lots of things not to miss as well - I hated tables for attacks and saves, why did a falling ceiling require a sv petrification again? way to many stupid kits. Many with a complete lack of balance. Old psionics - 3rd level PCs should not have disintigrate. yeah sure you rolled it.
psionic combat - always and awful and counter productive even unto 3.0
level limits - it just sucked to design a world where the very mostpowerful elves were thieves, and wizards could not cast 7th level spells.
Druidic spell components - i mean really how much mistletoe cut during solstice with a golden sickle can I carry?
 

Baby Samurai said:
Vibe.

I don't know, but 1st edition had massive vibe.

I like to call it style. Its not (really) in the mechanics, and hard to pinn down, but 1st ed had it in a way that most of 3rd ed really doesn't.
 

Well, I'm playing in a 1e game, so I don't have to miss the good stuff - yay!

If I weren't in a 1e game, though, I would miss:
- Multi/class and dual-classing limits - 3 classes per character are MORE than enough!
- Varying XP advancement tables for different classes
- Race/class limits - dwarves shouldn't cast m-u spells, damn it!
- Being able to make a character without wading through heaps of feats, skills, blah blah blah
- No wealth/level guidelines
- Not being able to just run down the street to buy magic items
- Lots of other things
 

Whizbang Dustyboots said:
How do barrels full of liquid in a storeroom not make sense?

Liquid in a store room makes sense. But not mixing in barrels of acid with water and ale. Putting some gold coins at the bottom of said acid makes less sense.
 


Remove ads

Top