D&D 5E What Do You Need to Roll Up a New Character?

What Do You Need to Roll Up a New Character?


CleverNickName

Limit Break Dancing
You're rolling up a brand-new character for your regular 5th Edition D&D game!
What all do you need to make that happen? Check all that apply.

I know that "need" is a strong word, and I know that technically all we absolutely need to play D&D is a handful of friends and some dice. But semantics aside, I'm curious about the books, tools, and equipment we typically deploy when crafting our characters. Tell us about them!
 
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DEFCON 1

Legend
Supporter
The PHB (since you didn't include the Basic Rules as an option), a pencil, and convos with the DM and other players. I'd also need a pad of paper (something else you didn't include as an option), but other than that I'm good.
 

CleverNickName

Limit Break Dancing
The PHB (since you didn't include the Basic Rules as an option), a pencil, and convos with the DM and other players. I'd also need a pad of paper (something else you didn't include as an option), but other than that I'm good.
I guess if you don't play 5E, "Player's Handbook" with "house rules" are going to be about as close as you can get to Basic Rules.
 





Jacob Lewis

Ye Olde GM
I know right?
I'm operating under the assumption that you have already decided to play before rolling up your character, but your point stands: 5th Edition D&D isn't the only game in town.
Right, but I'm not opposed to playing in a 5e game. I just need a good reason* to invest my time and effort in that game over something else. And since I don't play it exclusively, I haven't exhausted every option for players. So I'll play whatever. Give me a premade, if it helps.

*A good reason for me is: wanting to play with friends, wanting to play with a particular DM, wanting to play in a particular setting or adventure, and incentives (like money or free snacks).

Bad reasons might include: "5e is the only game to play!" and "You can certainly try to play something else, but Matt Mercer won't let us!".
 

CleverNickName

Limit Break Dancing
Right, but I'm not opposed to playing in a 5e game. I just need a good reason* to invest my time and effort in that game over something else. And since I don't play it exclusively, I haven't exhausted every option for players. So I'll play whatever. Give me a premade, if it helps.

*A good reason for me is: wanting to play with friends, wanting to play with a particular DM, wanting to play in a particular setting or adventure, and incentives (like money or free snacks).

Bad reasons might include: "5e is the only game to play!", "Why play anything else?", and "You can certainly try to play something else, but Matt Mercer won't let us!".
Sounds like I should have put "Better friends" on the list. :LOL:
 

TwoSix

Unserious gamer
Tough to say. I don't need the books to make my character decisions, but I'll probably need them at some point to copy out information. Communicating with the DM about things like starting level and expected endpoint, rolling or point-buy, what sort of homebrew they'll allow, any initial magic items, etc., is pretty essential. I usually take several days enjoying the character development process in my head, but it only takes 30 minutes or so to actually put the character to paper/electronic file.
 


Yora

Legend
Player's Handbook
Half a page listing the character options for the campaign
Character Sheet
Pencil
A d6 (I checked 4d6, but one is enough)
15 minutes
 

CleverNickName

Limit Break Dancing
What about a pint of ale? Mead?

Oddly, I'd like to echo adding items to this poll: Basic Rules and/or the SRD.
I had 5E in mind when I created the thread and wrote the poll, so all of the options are going to lean in that direction. But don't let that slow you down...just vote for whatever options best fit. Most editions have the PHB, DMG, and MM. Others might not have Tasha's or Xanathar's, but they do have Unearthed Arcana or Tome of Battle: The Book of Nine Swords, for example.

Just check the stuff you use regularly, and make use of the "books not listed here" option if you gotta. I'm doin' my best!

(Good call on the mead, though. I can't believe I left out the entire Beverage category.)
 
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vincegetorix

Jewel of the North
That really depend on what type of character I want to play, but I dont care much for character options with lots of buttons and fiddly bits.

and I have a ridiculous memory when it comes to game rules.

So generally I dont need any book nor do I even write my characters stuff; I know my sheet by heart.

So if we were just finishing diner and you suggested that we started a new D&D game , like, right now, I'd need at least one d6 to roll my stats. And if I'm playing a caster, I'd favor spellcards for my prepared spells and use one of the d6 to mark my remaining slots.

but that's the most basic version of it.
 



DND_Reborn

Legend
You're rolling up a brand-new character for your regular 5th Edition D&D game!
Since it is for my regular game, I don't need to talk to other players or my DM (if that is not me) or house-rules really because few of our have impact at 1st level.

What all do you need to make that happen? Check all that apply.
The PHB, pencil, character sheet, and an hour or less. I can choose standard array, so don't need dice, with quick build options for gear and such from class and background, so I don't need to roll money, either. Assuming I have the character sheet on hand, I won't need the photocopier. :)

I know that "need" is a strong word, and I know that technically all we absolutely need to play D&D is a handful of friends and some dice. But semantics aside, I'm curious about the books, tools, and equipment we typically deploy when crafting our characters. Tell us about them!
Friends and dice are only for playing the game, not making the character. Sure, they are still fun to have around but I don't need them. ;)

Now, what do we use when playing is an entirely different situation.
 

Blue

Ravenous Bugblatter Beast of Traal
I took "A chat with my players" as "A chat with my fellow players". I actually prefer to be the last one to choose, and help fill in any gaps in the party. I have far too many ideas I want to play then I will ever have a chance, I might as well pick one that complements the party.

Additional things needed not in the poll.
  • An online dice roller that sends copies of the rolls to me and my DM.
  • Any setting books or documents (official, 3pp, homebrew) the DM is using, if any. (While some may be listed in the poll, I don't need them unless the DM is using them.)
  • Mordenkainen's & Witchlight for additional character options.
  • @MechaTarrasque 's wonderful summary of options (D&D 5E - 5e Lists of Monsters, Spells, Races, Feats, Etc.)
Not needed to make a character, but usually done afterward: find a good image for them.
 
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TwoSix

Unserious gamer
and I have a ridiculous memory when it comes to game rules.

So generally I dont need any book nor do I even write my characters stuff; I know my sheet by heart.
Yea, I'm generally the same way. I know all the options in the books to make decisions, I just generally need to double check details like what skills are on each class list, things like that. So, I generally only end up using the 1-2 books that have my chosen race and class option.
 

Adamant

Explorer
I don't really need anything other than my phone for dndbeyond, which I guess counts as a computer, although I did vote for the player's handbook as well since that's the minimum I'd be satisfied with as far as allowed resources. With only basic rules I'd pretty much be locked into playing a nonhuman monk because I wouldn't have feats, and monks are the only class I've ever really been happy playing featless. I can make a character in a minute or so, but the backstory would simply be a general idea that I later expand on and write down over the course of days or even a week.
 

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